House Rules: Classes - Barbarian

This campaign uses the Unchained Barbarian from Pathfinder Unchained except for the changes noted below.

Level BAB Fort Save Ref Save Will Save Special
1 +1 +2 +2 +0 Fast movement, rage
2 +2 +3 +3 +0 Rage power, uncanny dodge
3 +3 +3 +3 +1 Rage power, danger sense +1
4 +4 +4 +4 +1 Rage power
5 +5 +4 +4 +1 Rage power, improved uncanny dodge
6 +6 +5 +5 +2 Rage power, danger sense +2
7 +7 +5 +5 +2 Damage reduction 1/—, rage power
8 +8 +6 +6 +2 Rage power
9 +9 +6 +6 +3 Rage power, danger sense +3
10 +10 +7 +7 +3 Damage reduction 2/—, rage power
11 +11 +7 +7 +3 Greater rage, rage power
12 +12 +8 +8 +4 Rage power, danger sense +4
13 +13 +8 +8 +4 Damage reduction 3/—, rage power
14 +14 +9 +9 +4 Indomitable will, rage power
15 +15 +9 +9 +5 Rage power, danger sense +5
16 +16 +10 +10 +5 Damage reduction 4/—, rage power
17 +17 +10 +10 +5 Rage power, tireless rage
18 +18 +11 +11 +6 Rage power, danger sense +6
19 +19 +11 +11 +6 Damage reduction 5/—, rage power
20 +20 +12 +12 +6 Mighty rage, rage power

Class skills: The barbarian's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (martial) (Int), Knowledge (nature) (Int), Perception (Wis), Ride (Dex), Survival (Wis), and Swim (Str).

Rage (Ex)

A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. At 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. For each level after 1st she possesses, the barbarian can rage for 2 additional rounds per day. Temporary increases to Constitution, such as that gained from bear’s endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter a rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours need not be consecutive.

While in a rage, a barbarian gains a +2 bonus on melee attack rolls and melee combat maneuver checks, melee damage rolls, thrown weapon damage rolls, CMD, Strength checks and Strength-based skill checks, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage. While in a rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration (such as spellcasting).

A barbarian can end her rage as a free action, and is fatigued for 1 minute after a rage ends. A barbarian can’t enter a new rage while fatigued or exhausted, but can otherwise enter a rage multiple times per day. If a barbarian falls unconscious, her rage immediately ends.

Rage Powers (Ex)

As a barbarian gains levels, she learns to use her rage in new ways. Starting at 2nd level, a barbarian gains a rage power. She gains another rage power for every level of barbarian attained after 2nd level. A barbarian gains the benefits of rage powers only while raging, and some of these powers require the barbarian to take an action first. A barbarian can select an individual power more than once. Unless otherwise noted, the effects do not stack, but the number of uses per day do stack.

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