House Rules: Classes - Alchemist
Level BAB Fort Save Ref Save Will Save Special
1 +0 +2 +2 +0 Alchemy, bomb 1d6, brew potion, mutagen, throw anything
2 +1 +3 +3 +0 Discovery, poison resistance +2, poison use
3 +2 +3 +3 +1 Bomb 2d6, discovery, swift alchemy
4 +3 +4 +4 +1 Discovery
5 +3 +4 +4 +1 Bomb 3d6, discovery, poison resistance +4
6 +4 +5 +5 +2 Discovery, swift poisoning
7 +5 +5 +5 +2 Bomb 4d6, discovery
8 +6/+6 +6 +6 +2 Discovery, poison resistance +6
9 +6/+6 +6 +6 +3 Bomb 5d6, discovery
10 +7/+7 +7 +7 +3 Discovery, poison immunity
11 +8/+8 +7 +7 +3 Bomb 6d6, discovery
12 +9/+9 +8 +8 +4 Discovery
13 +9/+9 +8 +8 +4 Bomb 7d6, discovery
14 +10/+10 +9 +9 +4 Discovery, persistent mutagen
15 +11/+11/+11 +9 +9 +5 Bomb 8d6, discovery
16 +12/+12/+12 +10 +10 +5 Discovery
17 +12/+12/+12 +10 +10 +5 Bomb 9d6, discovery
18 +13/+13/+13 +11 +11 +6 Discovery, instant alchemy
19 +14/+14/+14 +11 +11 +6 Bomb 10d6, discovery
20 +15/+15/+15 +12 +12 +6 Discovery, grand Discovery

Discovery (Su)

At 2nd level, and then again every level thereafter, an alchemist makes an incredible alchemical discovery. An alchemist may select an individual discovery more than once. Unless otherwise noted, its effects do not stack, but the number of times the discovery can be used per day do stack.

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