House Rules: Ability Scores

Ability Score Generation


  • Roll: Roll 3d6 six times. Any 1s become 2s. Allocate each result as desired.
  • Point-Buy: All ability scores start at 8. You have 10 points to spend on increasing all six ability scores. Use the following ability score point costs below.
Ability Score Point Cost Ability Score Point Cost
7 -1 13 6
8 0 14 7
9 1 15 8
10 2 16 9
11 3 17 10
12 5 18 11

Abilities and Spellcasters


Table: Ability Modifiers and Bonus Spells

Bonus Spells
Ability Score 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
10-11
12-13 1 1
14-15 1 1 1
16-17 1 1 1 1
18-19 2 1 1 1 1
20-21 2 2 1 1 1 1
22-23 2 2 2 1 1 1 1
24-25 2 2 2 2 1 1 1 1
26-27 3 2 2 2 2 1 1 1 1
28-29 3 3 2 2 2 2 1 1 1 1
30-31 3 3 3 2 2 2 2 1 1 1
32-33 3 3 3 3 2 2 2 2 1 1
34-35 4 3 3 3 3 2 2 2 2 1
36-37 4 4 3 3 3 3 2 2 2 2
38-39 4 4 4 3 3 3 3 2 2 2
40-41 4 4 4 4 3 3 3 3 2 2
42-43 5 4 4 4 4 3 3 3 3 2
44-45 5 5 4 4 4 4 3 3 3 3

Abilities and Spellcasters

Your high ability score also increases your number of spells known by the same number as your bonus spells per day.

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