House Rules: Ability Scores
Ability Score Generation
- Roll: Roll 3d6 six times. Any 1s become 2s. Allocate each result as desired.
- Point-Buy: All ability scores start at 8. You have 10 points to spend on increasing all six ability scores. Use the following ability score point costs below.
Ability Score | Point Cost | Ability Score | Point Cost | |
---|---|---|---|---|
7 | -1 | 13 | 6 | |
8 | 0 | 14 | 7 | |
9 | 1 | 15 | 8 | |
10 | 2 | 16 | 9 | |
11 | 3 | 17 | 10 | |
12 | 5 | 18 | 11 |
Abilities and Spellcasters
Table: Ability Modifiers and Bonus Spells
Bonus Spells | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ability Score | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
10-11 | — | — | — | — | — | — | — | — | — | — |
12-13 | 1 | 1 | — | — | — | — | — | — | — | — |
14-15 | 1 | 1 | 1 | — | — | — | — | — | — | — |
16-17 | 1 | 1 | 1 | 1 | — | — | — | — | — | — |
18-19 | 2 | 1 | 1 | 1 | 1 | — | — | — | — | — |
20-21 | 2 | 2 | 1 | 1 | 1 | 1 | — | — | — | — |
22-23 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | — | — | — |
24-25 | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | — | — |
26-27 | 3 | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | — |
28-29 | 3 | 3 | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 1 |
30-31 | 3 | 3 | 3 | 2 | 2 | 2 | 2 | 1 | 1 | 1 |
32-33 | 3 | 3 | 3 | 3 | 2 | 2 | 2 | 2 | 1 | 1 |
34-35 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 2 | 2 | 1 |
36-37 | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 2 | 2 |
38-39 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 2 |
40-41 | 4 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 2 |
42-43 | 5 | 4 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | 2 |
44-45 | 5 | 5 | 4 | 4 | 4 | 4 | 3 | 3 | 3 | 3 |
Abilities and Spellcasters
Your high ability score also increases your number of spells known by the same number as your bonus spells per day.
page revision: 7, last edited: 18 May 2024 04:26