Kingmaker: Reborn


It is the 108th year of the Age of Reckoning.

Only a little more than a century has passed since Zhao-Khan, God of Power and Tyranny, engulfed the world of Celesia in his Tyrant's World War. The world survived and recovered, but the turmoils if the past have given way to new challenges.

A decade ago, a new power emerged within the Viridian Marches. The bandits of that untamed land unified under the iron grip of the Stag Lord. Other rival bandit gangs formed, and all preyed on the southern trade routes of the merchant kingdom of Lurindor.

At the same time, all members of Lurindor's ruling merchant family, the Amiatti Conglomerate, vanished without a trace, leaving Lurindor's leadership in disarray. Niccolo Sovrani, leader of the Sovrani Syndicate, engineered a brilliant takeover of the remaining Amiatti assets, becoming Lurindor's Interim-Crown-Executor, and leaving him as the most powerful and wealthiest man in the nation.

While Niccolo focused on stabilising his new powerbase, Rochefort's ruling halfling clan, the Châteaufoys, sensed an opportunity to remedy many of their problems. In exchange for Rochefort's support to his rule, Sovrani has authorized the Châteaufoys to fund a colonisation effort of the Viridian Marches.

Lurindor's terms for the colonisation efforts are simple:

  • Once the colony has been established, it automatically enters into an alliance with Lurindor, meaning open trade between the two sides, and establishing a Lurindor embassy in the colony.
  • Rochefort will be responsible for the initial funding of the colony, though the parties may enter into separate agreements with other parties on their own initiative for additional funding.
  • For the following 10 years, the colony must render unto Lurindor 5% of its monthly income on a monthly basis. After the 10 year period, this term can be renegotiated. Rochefort herself has graciously declined any additional tribute for her part in organizing this effort.
  • In exchange for these terms, the colonies will be considered a fully independent and sovereign nations, and may be ruled however the founders wish.

However, Rochefort's efforts will be closely watched by other nations also eager to claim the Marches.

To the west of the Viridian Marches lies the Tassimar Reach, realm of rogues. Although not unified, it was Tassimar's last attempt to claim the Marches that led to the recent rise in banditry in the region.

To the east lies the Holy Radimus Empire, the theocracy of human pride. A staunch nation dedicated to the humanocentric god St. Radiumus, the Holy Empire would be eager to find new lands to convert to their religion.

To the south lies the cyclopean city-states of Carpathos. The cyclops have tried time and time again to claim the Viridian Marches, but each attempt ended in failure.The desire for this rich land, combined with the prospect of capture new slave labour, will not doubt draw their attention.

As for Lurindor's latest attempt to tame the Viridian Marches, Rochefort has already enlisted three parties to their cause:

  • The Crimson Falcons is one of Lurindor's most famed independent mercenary companies, having won many battles in Valroy's numerous revolutions and defending Lurindor assets from Norgrim orc raids. Led by Captain Adrianna Falcone, the Crimson Falcons aim to pacify the Storm Bear tribes of the Ursan Highlands.
  • The merchant company known as Drelevo Entreprises, whose ownership was recently inherited by Rafael Drelevo, has been contracted to establish a foothold in the Drakethorn Glades. They are tasked with pacifying the local sakkadi and bogwort tribes so that trade routes from Lurindor to Carpathos and neighboring Issos can be established.
  • Famed halfling adventurer Theodore Duloup has formed his own company to settle the Thalamech Uplands. He will face opposition in the form of the native Thalamech centaur tribes.

All that remains is for one more party to take up the challenge of pacifying the bandit-ridden land of the Evergreen Plains.

Dramatis Persona

The Evergreen Company

One of the four initial exploration companies assembled by Rochefort, the Evergreen Company was chartered to explore the northern half of the largest region of the Viridian Marches, the Evergreen Plains. Bereft of significant resources, and plagued with dangerous bandits, fey, and monsters, the Plains were the least desirable, and the initial four-person team with no wealth, fame, or resources to their name given few expectations to succeed. Nonetheless, in short time, they expanded their numbers, became legends, and founded the nation of Prateria.

Argus.png Argus Rosencrantz DeMonteblanco (male human): Part of the first set of reinforcements, Argus is a mercenary with a mysterious history with Jupus. He has successfully rebuilt the Ironwatch mercenary company after joining the Evergreen Company.
Arina.png Arina Seta Onda (female human): One of the original four that started the Company, Arina was born to a merchant family of noble descent. Her life was plagued with misfortune everywhere she went, culminating with the loss of her love. When the call came, she immediately set out to join a seemingly suicidal expedition to end things one way or another.
Davona.png Davona (female caelephilim): One of the original four that started the company, Davona hailed from the lands far south, though her father had brought her to Rochefort at a young age. She grew up to be the youngest member of the Rochefort city guard, and earned a place as one of Kaï-den's paladins. However, events have directed her on a new path, one she never thought possible. The only thing that has not changed was her looking out for her step-brother, Sky.
Jupus.png Jupus (male gnome): One of the original four that started the Company, Jupus is a young man with a hidden past. Very secretive, all that is really known about him is his drive to accomplish something great, build a prosperous business, and his closeness to rats.
Rishoi.png Rishoi Ha're (female malephilim): Once a cynical, gunslinging troubleshooter employed by Arina, Rishoi found new faith and calling in the Evergreen Plains after she answered Arina's new request for aid in the region.
Sky.png Sky Suleiman (male sylph): Originating from the lands far south, Sky is a brilliant young man who knows he's the smartest person in the room, yet he can't help constantly look over his shoulder. With the recent murder of his step-father, Sky's only family is his step-sister Davona, and rushed to her side when she called for him.


Asako.png Asako Hino (female aelfkyn)
Cortez.png Cortez (male caelephilim)
Gnawfang.png Gnawfang (female dire rat)
Louis.png Louis Montplaisir (male halfling)
Maalek.png Maalek Auldren (male aelfkyn)
Rialla.png Rialla (female human)

Argent Rose Occult Investigation Team

Igvald.png Igvald Gallevich (male human)
Raagi.png Raagi Zugro (male kobold)
Rex.png RX-187 "Rex" (jiren)

Former Cast Members

Agna.png Agna Boulder (female dwarf)
Ayaki.png Ayaki Kashiki (female kitsune): The samurai princess of Iku was exiled from her home when she discovered her younger brother was an imposter, and engineered her disgrace. For years she traveled the land, searching for the coven that supposedly took her brother as a babe. She finally found him in the Viridian Marches, and she eventually joined the Evergreen Company, becoming one of its leaders. After building up her forces, she reluctantly parted ways with her new friends. She and brother Cethin are now returning back to their homeland to free it from the tyrannical grip of Cethin's imposter.
Cethin.png Cethin (male kitsune): One of the original four that started the Evergreen Company, Cethin had left his coven of kistune witches to strike it out on his own. However, after being found by his sister and learbing his true origins, Cethin abandoned his witch ways, and embraced his homeland by training to become a ninja. The only thing that didn't change was his flippant, mischievous nature. After several years with the Evergreen Company, Cethin said his goodbyes to his comrades as he joined his sister to return to their homeland to free it from the grips of his imposter.
Dante.png Dante "Anatole" Varano (male halfling)
Jericho.png Jericho Crowlen (male human)
Lumina.png Lumina (female anthousai)
Minchdoya.png Minchdoya (male terranefblin)
Moran.png Moran Desmond (male human)
Osla.png Osla Ulom (female caelephilim): A shaman from the remote mountainous region of Qar-Kadaj, Osla joined the Company in the Old Arborfane after following the mystical starmap on her flying pig Zazen's back. Blessed with powers from the stars, she seeks to revive her homeland's branch of the El-Sathys faith known as Bodai.
Tabrir.png Tabrir Cloudgrove (male caelephilim): A young man on the run from a cruel cult, Tabrir is a rare soul that cares more about the welfare of others than his own. Although he initially sought out the Evergreen Company for protection from his pursuers, his contributions and aid against their foes have cemented him a position among the party.
Tobias.png Tobias Ignatious Malakay (male malephilim): The lone survivor of the Crimson Falcon mercenary company, Tobias, or "Tim", as he prefers to be called, spent months observing the Evergreen Company trying to discern if they had any involvement in the betrayal of his company. Instead, he became impressed by the Evergreen's exploits, and revealed himself to them. His aid and contributions have cemented him a place among the party.
Zen.png Zen (male half-elf)


Evergreen War

The_Evergreen_War.png 1st_Battle_of_Orn_Sini.png Battle_of_the_Stag_Fort.png Battle_of_Fort_Arzhulig.png Battle_of_Two_Forts.png 2nd_Battle_of_Orn_Sini.png 3rd_Battle_of_Orn_Sini.png Operation_BROKEN_MOUNTAIN.png


  • Session 1: Waterday, Asmolan 1st to Windsday, Asmolan 2nd, 108 6A.
  • Session 2: Windsday, Asmolan 2nd to Moonday, Asmolan 7th, 108 6A.
  • Session 3: Moonday, Asmolan 7th, to Starday, Asmolan 12th, 108 6A.
  • Session 4: Starday, Asmolan 12th, to Moonday, Asmolan 14th, 108 6A.
  • Session 5: Moonday, Asmolan 14th to Windsday, Vandarkaï 7th, 108 6A.
  • Session 6: Windsday, Vandarkaï 7th to Earthday, Vandarkaï 15th, 108 6A.
  • Session 7: Earthday, Vandarkaï 15th to Waterday, Vandarkaï 27th, 108 6A.
  • Session 8: Waterday, Vandarkaï 27th to Fireday, Zhaoren 6th, 108 6A.
  • Session 9: Fireday, Zhaoren 6th to Starday, Zhaoren 14th, 108 6A.
  • Session 10: Starday, Zhaoren 14th to Waterday, Zhaoren 24th, 108 6A.
  • Session 11: Waterday, Zhaoren 24th to Moonday, Karthoran 11th, 108 6A.
  • Session 12: Waterday, Karthoran 12th to Fireday, Karthoran 18th, 108 6A.
  • Session 13: Fireday, Karthoran 18th to Earthday, Karthoran 24th, 108 6A.
  • Session 14: Fireday, Karthoran 25th to Sunday, Elsaren 10th, 108 6A.
  • Session 15: Moonday, Elsaren 11th to Windsday, Elsaren 13th, 108 6A.
  • Session 16 & 17: Windsday, Elsaren 13th to Windsday, Elsaren 20th, 108 6A.
  • Session 18: Windsday, Elsaren 20th to Starday, Elsaren 23rd, 108 6A.
  • Session 19: Starday, Elsaren 23rd to Sunday, Jeshkaï 29th, 108 6A.
  • Session 20: Sunday, Jeshkaï 29th to Moonday, Orcsaï 6th, 108 6A.
  • Session 21: Waterday, Orcsaï 7th to Sunday, Minyan 3rd, 108 6A.
  • Session 22: Moonday, Minyan 4th to Waterday, Minyan 12th, 108 6A.
  • Session 23: Windsday, Minyan 13th to Sunday, Nouyan 14th, 108 6A.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License