Worg (CR 2)
Table of Contents
A four-legged, furry creature with a tail, measuring about two feet in length and between one and two feet high.
CR 2: Worg |
Any worg NE Large magical beast (canine) Background Hunter Init +8; Senses low-light vision, scent; Perception (Wis) +6 (Expert +2, 2 ranksf) |
Defense |
hp 34 (2d10+14) DV 16, touch 16, flat-footed 11 (+2 defense, +4 Dex, +1 dodge, -1 size) Fort +6, Ref +7, Will +2 DR 2/armor (+2 natural) |
Offense |
Speed 30 ft. Space 10 ft.; Reach 5 ft. Base Atk +2; CMB +11 (trip +15); CMD 21 (29 vs. trip) Melee bite +10 (3d4+12 [36/24] plus trip) Melee bite +9 (3d4+15 [39/27] plus trip); power attack |
Statistics |
Abilities Str 19, Dex 18, Con 17, Int 6, Wis 15, Cha 11 Feats Big Game Hunterb, Dodge, Enduranceb, Improved Initiative, Improved Tripb, Skill Focus (Survivalb), Vital Strikeb, Weapon Focus (naturalb) Racial Feats Improved Natural Attack (bite) Skills Acrobatics (Dex) +7 (0 ACP, Expert +2, +1 racial) Appraise (Int) -2 (Novice +0) Artistry (Int) -2 (Novice +0) Autohypnosis* (Wis) — (Novice +0) Bluff (Cha) +0 (Novice +0) Climb (Str) +5 (0 ACP, Skilled +1) Craft () (Int) -2 (Novice +0) Diplomacy (Cha) +0 (Novice +0) Disable Device* (Dex) — (0 ACP, Novice +0) Disguise (Cha) +0 (Novice +0) Escape Artist (Dex) +4 (0 ACP, Novice +0) Fly (Dex) +2 (0 ACP, Novice +0, -2 size) Handle Animal* (Cha) +2 (Novice +0, 2 ranks) Heal (Wis) +2 (Novice +0) Intimidate (Cha or Str) +5 (Skilled +1) Knowledge* () (Int) — (Novice +0) Linguistics* (Int) +0 (Novice +0, 2 ranks) Lore* (Int) — (Novice +0) Perform () (Cha) +0 (Novice +0) Profession* () (Wis) — (Novice +0) Ride (Dex) +4 (0 ACP, Novice +0) Sense Motive (Wis) +3 (Skilled +1) Sleight of Hand* (Dex) — (0 ACP, Novice +0) Spellcraft* (Int) — (Novice +0) Stealth (Dex) +6 (0 ACP, Expert +2, 2 ranks, -2 size) Survival (Wis) +7 (Expertb +2, +3 feat) Swim (Str) +5 (0 ACP, Skilled +1) Truespeak* (Int) — (Novice +0) Use Magic Device* (Cha) — (Novice +0) Languages 1 Worg, 2 other languages Possessions None. |
Racial Traits
Standard Traits
- CR: 1 (51 CP)
- Hit Dice: d10 (1 CP)
- Alignment: NE
- Type: Worgs are magical beasts with the canine subtype.
- Size: Worgs are Large creatures, and thus gain +2 Strength, -2 Dexterity, +1 Constitution, -1 size bonus to attack rolls, +1 size penalty to CMB and CMD, -1 size bonus to DV, -2 size bonus to Fly, -2 size bonus to Stealth, have a space of 10 ft., a reach of 10 ft., and a speed of 40 ft. (+2 CP)
- Speed: Worgs have a base speed of 50 feet.
- Ability Score Adjustment: +4 Strength, +5 Dexterity, +5 Constitution, -1 Intelligence, +4 Wisdom, +4 Charisma. (42 CP)
Defense Racial Traits
- Four-Legged: Worgs have four legs, granting a +4 bonus to CMD against trip maneuvers, and increasing its base speed by 10 feet (already calculated in the dog's speed above). (8 CP)
- Natural Armor: Worgs have a natural armor bonus equal to their total Hit Dice. (2 CP)
- Saving Throws: Worgs have fast Fortitude and Reflex saving throws. (2 CP)
Feat and Skill Racial Traits
- Bonus Feats: Worgs gain Endurance, Improved Trip, Skill Focus (Survival), Vital Strike, and Weapon Focus (natural) as bonus feats. (10 CP)
- Class Skills: Worgs have the following as class skills: Acrobatics, Climb, Intimidate, Perception, Sense Motive, Stealth, Survival, and Swim. (4 CP)
- Skill Ranks: Worgs gain 2 + Intelligence modifier skill ranks per Hit Die. (0 CP)
- Tail: Worgs have a tail, which grants a +1 bonus to Acrobatics checks. (1 CP)
Offense Racial Traits
- Base Attack Bonus: Worgs have fast base attack bonus progression. (1 CP)
- Bite: Worgs have a bite natural attacks that deal 2d4 points of damage each. At 7th Hit Die, and every 7 HD after, the bite's damage increases by 1 size. (2 CP)
- Trip: Worgs' bite attack have the trip ability. (2 CP)
Senses Racial Traits
- Darkvision: Worgs can see perfectly in the dark for up to 60 feet. At 7th Hit Die, and every 7 HD after, this range increases by 30 feet. (2 CP)
- Low-Light Vision: Worgs can see twice as far as humans in conditions of dim light. At 7th Hit Die, they can see three times as far, four times as far at 14th HD, and so on every 7 HD after. (1 CP)
- Scent: Worgs have the scent ability. (3 CP)
Other Racial Traits
- Armless: Worgs have no arms, and cannot hold items or wield weapons without any special abilities. (-10 CP)
- Gearless: Worgs do not possess equipment. (-20 CP)
- Shortened Reach: Worgs' reach is that of one size smaller. (-2 CP)
page revision: 6, last edited: 21 Feb 2022 06:36