Slaughter Wasp, Phobetor Ogre (CR 3)
This winged insect, over four feet long, sports a significant stinger on the end of its abdomen.
CR 3: Slaughter Wasp, Phobetor Ogre |
Any giant (x4) phobetor slaughter wasp N Medium outsider (chaotic) Background Hunter Init +7; Senses low-light vision; Perception (Wis) +6 (Expert +3) |
Defense |
hp 98 (2d8+1d10+72), regeneration 1 (sonic) DV 21 (26 vs. opportunity), touch 21, flat-footed 12 (+2 defense, +7 Dex, +2 dodge) Fort +11, Ref +10, Will +4 DR 3/armor (+3 natural), 3/lawful Immune mind-affecting |
Offense |
Speed 50 ft., fly 50 ft. (good) Space 5 ft.; Reach 5 ft. Base Atk +2; CMB +17; CMD 29 (37 vs. trip; +2 dodge) Melee sting +18 (1d4+22 [30/26] plus poison]) Special Attacks poison (DC 19) |
Statistics |
Abilities Str 27, Dex 24, Con 27, Int 1, Wis 16, Cha 1 Feats Acrobaticb, Big Game Hunterb, Dodgeb, Dodge, Hoverb, Skill Focus (Fly), Stealthy, Toughnessb (x4), Wingoverb Racial Feats Weapon Focus (natural) Skills Acrobatics (Dex) +12 (0 ACP, Expert +3, +2 feat) Appraise (Int) — (Novice +0) Artistry (Int) — (Novice +0) Autohypnosis* (Wis) — (Novice +0) Bluff (Cha) — (Novice +0) Climb (Str) +9 (0 ACP, Skilled +1) Craft () (Int) — (Novice +0) Diplomacy (Cha) — (Novice +0) Disable Device* (Dex) — (0 ACP, Novice +0) Disguise (Cha) — (Novice +0) Escape Artist (Dex) +10 (0 ACP, Skilled +1, +2 feat) Fly (Dex) +19 (0 ACP, Expert +3, +5 feat, +4 fly) Handle Animal* (Cha) — (Novice +0) Heal (Wis) +3 (Novice +0) Intimidate (Cha or Str) +8 (Novice +0) Knowledge* () (Int) — (Novice +0) Linguistics* (Int) — (Novice +0) Lore* (Int) — (Novice +0) Perform () (Cha) — (Novice +0) Profession* () (Wis) — (Novice +0) Ride (Dex) — (0 ACP, Novice +0) Sense Motive (Wis) +3 (Novice +0) Sleight of Hand* (Dex) — (0 ACP, Novice +0) Spellcraft* (Int) — (Novice +0) Stealth (Dex) +15 (0 ACP, Expertc +3, 3 ranks, +2 feat) Survival (Wis) +6 (Expertbg +3) Swim (Str) +9 (0 ACP, Skilled +1) Truespeak* (Int) — (Novice +0) Use Magic Device* (Cha) — (Novice +0) Possessions None. |
Slaughter Wasp Poison (Ex) injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d3 Dexterity damage; cure 1 save. |
page revision: 0, last edited: 28 Dec 2022 04:22