Slaughter Wasp, Giant (CR 1/2)

This winged insect, over a foot long, sports a significant stinger on the end of its abdomen.

CR 1/2: Slaughter Wasp, Giant
    Any giant (x2) slaughter wasp
    N Tiny vermin
    Background Hunter
    Init +7; Senses low-light vision; Perception (Wis) +1 (Skilled +0)    
Defense
    hp 12 (0d8-5)
    DV 20 (24 vs. opportunity), touch 20, flat-footed 12 (+0 defense, +7 Dex, +1 dodge, +2 size)
    Fort +5, Ref +9, Will +1    
    DR 0/armor (+0 natural)    
    Immune mind-affecting            
Offense
    Speed 30 ft., fly 30 ft. (good)
    Space 1/16 sqr.; Reach 0 ft.
    Base Atk +0; CMB +7; CMD 18 (26 vs. trip; +1 dodge)
    Melee string +11 (1d2+13 [17/15] plus poison])    
    Special Attacks poison (DC 12)            
Statistics
    Abilities Str 15, Dex 25, Con 17, Int 1, Wis 13, Cha 1
    Feats Acrobaticb, Big Game Hunterb, Dodgeb,  Hoverb, Stealthy, Toughnessb (x2), Wingoverb        
    Skills
Acrobatics (Dex) +9 (0 ACP, Skilled +0, +2 feat)
Appraise (Int) — (Novice +0)
Artistry (Int) — (Novice +0)
Autohypnosis* (Wis) — (Novice +0)
Bluff (Cha) — (Novice +0)
Climb (Str) +2 (0 ACP, Skilled +0)
Craft () (Int) — (Novice +0)
Diplomacy (Cha) — (Novice +0)
Disable Device* (Dex) — (0 ACP, Novice +0)
Disguise (Cha) — (Novice +0)
Escape Artist (Dex) +7 (0 ACP, Skilled +0)
Fly (Dex) +17 (0 ACP, Skilled +0, +2 feat, +4 fly, +4 size)
Handle Animal* (Cha) — (Novice +0)
Heal (Wis) +1 (Novice +0)
Intimidate (Cha or Str) +2 (Novice +0)
Knowledge* () (Int) — (Novice +0)
Linguistics* (Int) — (Novice +0)
Lore* (Int) — (Novice +0)
Perform () (Cha) — (Novice +0)
Profession* () (Wis) — (Novice +0)
Ride (Dex) — (0 ACP, Novice +0)
Sense Motive (Wis) +1 (Novice +0)
Sleight of Hand* (Dex) — (0 ACP, Novice +0)
Spellcraft* (Int) — (Novice +0)
Stealth (Dex) +9 (0 ACP, Skilled +0, +2 size)
Survival (Wis) +1 (Expertbg +0)
Swim (Str) +2 (0 ACP, Skilled +0)
Truespeak* (Int) — (Novice +0)
Use Magic Device* (Cha) — (Novice +0)        
    Possessions None.    
    Slaughter Wasp Poison (Ex) injury; save Fort DC 12; frequency 1/round for 6 rounds; effect 1d3 Dexterity damage; cure 1 save.

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