Resolute (CR +1)

Creatures with the resolute template live in planes where law is paramount. They can be summoned using spells such as summon monster and planar ally.

Racial Traits


Standard Traits

  • CR: +1 (28 CP)
  • Hit Dice: The resolute creature adds 1 Hit Die (d10) to the base creature's total Hit Dice. The type of HD depends on the base creature's type. These HD stack with the base creature's HD to determine the number of ability score increases, feats, racial feats, skill proficiency increases, and any abilities or traits that scale off of the creature's total HD except for its base attack bonus, base saving throw bonuses, and skill ranks (see traits below). (1 CP)
  • Alignment: Any lawful.
  • Type: The creature’s type changes to outsider (chaotic). Do not recalculate the base creature's base attack bonus, base saving throw bonuses, and skill ranks.

Defense Racial Traits

  • Damage Resistance: The resolute creature gains DR/chaotic equal to its total Hit Dice. (4 CP)
  • Energy Resistance: The resolute creature gains resistance 5 to acid, cold, and fire. At 5th Hit Die, and every 5 HD after, these resistances increase by 5. If the base creature already has resistance in any of those energy types, they increase by 5. (6 CP)
  • Saving Throws: The resolute creature increases its base Reflex and Will saving throw bonuses by 2. (2 CP)
  • Spell Resistance: The resolute creature gains SR 5 + its total Hit Dice. If the base creature already has SR, it increases by 5 instead. (6 CP)

Feat and Skill Racial Traits

  • Skill Ranks: The resolute creature gains 6 + Intelligence modifier skill ranks per resolute Hit Die. (2 CP)

Offense Racial Traits

  • Base Attack Bonus: The resolute creature increases its base attack bonus by +1. (1 CP)
  • Smite Chaos: The resolute creature has the ability to smite chaos a number of times per day equal to its total Hit Dice. (4 CP)

Senses Racial Traits

  • Darkvision: The resolute creature can see perfectly in the dark for up to 60 feet. At 7th Hit Die, and every 7 HD after, this range increases by 30 feet. If the base creature already has darkvision, its range increases by 30 feet. (2 CP)
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