Phobetor (CR +1)

Creatures with the phobetor template are native to the Dreamlads, the esoteric plane of dreams. They can be summoned using spells such as summon monster and planar ally.

Racial Traits


Standard Traits

  • CR: +1 (23 CP)
  • Hit Dice: The phobetor creature adds 1 Hit Die (d10) to the base creature's total Hit Dice. The type of HD depends on the base creature's type. These HD stack with the base creature's HD to determine the number of ability score increases, feats, racial feats, skill proficiency increases, and any abilities or traits that scale off of the creature's total HD except for its base attack bonus, base saving throw bonuses, and skill ranks (see traits below). (1 CP)
  • Alignment: Any chaotic.
  • Type: The creature’s type changes to outsider (chaotic). Do not recalculate the base creature's base attack bonus, base saving throw bonuses, and skill ranks.

Defense Racial Traits

  • Damage Resistance: The phobetor creature gains DR/lawful equal to its total Hit Dice. (4 CP)
  • Regeneration: The phobetor creature gains regeneration 1 (sonic). (7 CP)
  • Saving Throws: The phobetor creature increases its base Reflex and Will saving throw bonuses by 2. (2 CP)
  • Spell Resistance: The phobetor creature gains SR 5 + its total Hit Dice. If the base creature already has SR, it increases by 5 instead. (6 CP)

Feat and Skill Racial Traits

  • Skill Ranks: The phobetor creature gains 6 + Intelligence modifier skill ranks per phobetor Hit Die. (2 CP)

Offense Racial Traits

  • Base Attack Bonus: The phobetor creature increases its base attack bonus by +1. (1 CP)

Senses Racial Traits

  • Darkvision: The phobetor creature can see perfectly in the dark for up to 60 feet. At 7th Hit Die, and every 7 HD after, this range increases by 30 feet. If the base creature already has darkvision, its range increases by 30 feet. (2 CP)
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