Spider Swarm, Hunter (CR 4)

A huge swarm of hunting spiders.

CR 4: Hunter Spider
    Any hunter spider swarm
    N Fine vermin
    Background Hunter
    Init +9; Senses low-light vision, tremorsense 30 ft.; Perception (Wis) +13 (Expert +4, +2 bonus, +2 feat)    
Defense
    hp 32 (4d8)
    DV 31 (35 vs. opportunity), touch 31, flat-footed 21 (+3 defense, +9 Dex, +1 dodge, +8 size)
    Fort +2, Ref +13, Will +3    
    DR 0/armor (+0 natural)    
    Immune critical hits, disable, dying, flanking, mind-affecting, piercing, precision, slashing
    Resist bludgeoning 5    
    Weaknesses area of effect
Offense
    Speed 20 ft., climb 15 ft.
    Space 10 ft.; Reach 0 ft.
    Base Atk +3; CMB +0; CMD 11 (+1 dodge; cannot be bull rushed, dirty tricked, disarmed, dragged, grappled, repositioned, stolen, sundered, or tripped)
    Melee bite (3d4+9 plus distraction, poison)    
    Special Attacks automatic attack (DC 21), distraction (DC 10), ignore concealment, ignore cover, multiplied attack, poison (DC 12), web (0 sqr., DC 10, hp 4)            
Statistics
    Abilities Str 3, Dex 29, Con 7, Int 1, Wis 15, Cha 1
    Feats Alertnessb, Big Game Hunterb, Dodge, Skill Focus (Acrobaticsb), Stealthyb, Toughness (x3)
    Racial Feats Ability Focus (distraction, poison)    
    Skills
Acrobatics (Dex) +20 (0 ACP, Expertc +4, 4 ranks, +3 feat)
Appraise (Int) — (Novice +0)
Artistry (Int) — (Novice +0)
Autohypnosis* (Wis) — (Novice +0)
Bluff (Cha) — (Novice +0)
Climb (Str) +8 (0 ACP, Expert +4, +8 racial)
Craft () (Int) -5 (Skilled +0)
Diplomacy (Cha) — (Novice +0)
Disable Device* (Dex) — (0 ACP, Novice +0)
Disguise (Cha) — (Novice +0)
Escape Artist (Dex) +15 (0 ACP, Expert +4, +2 feat)
Fly (Dex) +15 (0 ACP, Novice +0, +8 size)
Handle Animal* (Cha) +0 (Novice +0, 4 ranksbg)
Heal (Wis) +2 (Novice +0)
Intimidate (Cha or Str) -4 (Novice +0)
Knowledge* () (Int) — (Novice +0)
Linguistics* (Int) — (Novice +0)
Lore* (Int) — (Novice +0)
Perform () (Cha) — (Novice +0)
Profession* () (Wis) — (Novice +0)
Ride (Dex) — (0 ACP, Novice +0)
Sense Motive (Wis) +4 (Novice +0, +2 feat)
Sleight of Hand* (Dex) — (0 ACP, Novice +0)
Spellcraft* (Int) — (Novice +0)
Stealth (Dex) +23 (0 ACP, Expert +4, +2 feat, +8 size)
Survival (Wis) +0 (Expertbg +0)
Swim (Str) -2 (0 ACP, Novice +0, +2 feat)
Truespeak* (Int) — (Novice +0)
Use Magic Device* (Cha) — (Novice +0)    
    SQ occupy same space, shapeable space
    Possessions None.    
    Hunter Spider Poison (Ex) injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save.

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