A verminous creature with eight long legs with a span of almost two feet from tip to tip, with a hairy body made up of a head with two pairs of black, beady eyes, and a pair of fanged mandibles, a thorax, and a large, bulbous abdomen.
CR 1/2: Hunter Spider |
Any giant (x2) hunter spider N Tiny vermin Background Hunter Init +6; Senses low-light vision, tremorsense 30 ft.; Perception (Wis) +5 (Skilled +0, +2 bonus, +2 feat) |
Defense |
hp 12 (0d8-17) DV 18, touch 18, flat-footed 12 (+0 defense, +6 Dex, +2 size) Fort +4, Ref +7, Will +1 DR 0/armor (+0 natural) Immune mind-affecting |
Offense |
Speed 40 ft., climb 25 ft. Space 1/16 sqr.; Reach 0 ft. Base Atk +1; CMB +7; CMD 17 (29 vs. trip) Melee bite +11 (1d3+12 [18/15] plus poison) Special Attacks poison (DC 13), web (ranged +10, 0 sqr., DC 13, hp 1) |
Statistics |
Abilities Str 15, Dex 23, Con 17, Int 1, Wis 13, Cha 1 Feats Alertnessb, Big Game Hunterb, Skill Focus (Acrobaticsb), Stealthyb, Toughnessb (x2) Skills Acrobatics (Dex) +9 (0 ACP, Skilled +0, +3 feat) Appraise (Int) — (Novice +0) Artistry (Int) — (Novice +0) Autohypnosis* (Wis) — (Novice +0) Bluff (Cha) — (Novice +0) Climb (Str) +10 (0 ACP, Skilled +0, +8 racial) Craft () (Int) -5 (Skilled +0) Diplomacy (Cha) — (Novice +0) Disable Device* (Dex) — (0 ACP, Novice +0) Disguise (Cha) — (Novice +0) Escape Artist (Dex) +8 (0 ACP, Skilled +0, +2 feat) Fly (Dex) +10 (0 ACP, Novice +0, +4 size) Handle Animal* (Cha) — (Novice +0) Heal (Wis) +1 (Novice +0) Intimidate (Cha or Str) +2 (Novice +0) Knowledge* () (Int) — (Novice +0) Linguistics* (Int) — (Novice +0) Lore* (Int) — (Novice +0) Perform () (Cha) — (Novice +0) Profession* () (Wis) — (Novice +0) Ride (Dex) — (0 ACP, Novice +0) Sense Motive (Wis) +3 (Novice +0, +2 feat) Sleight of Hand* (Dex) — (0 ACP, Novice +0) Spellcraft* (Int) — (Novice +0) Stealth (Dex) +10 (0 ACP, Skilled +0, +2 feat, +2 size) Survival (Wis) +1 (Expertbg +0) Swim (Str) +2 (0 ACP, Novice +0) Truespeak* (Int) — (Novice +0) Use Magic Device* (Cha) — (Novice +0) Possessions None. |
Hunter Spider Poison (Ex) injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. |