- Hunter Spider, Giant (CR 1/2)
- bestiary:spider-hunter-ogre
- bestiary:spider-hunter-goliath
- bestiary:spider-hunter-colossus
- bestiary:spider-hunter-titanic
- Spider Swarm, Hunter (CR 4)
A verminous creature with eight long legs with a span of roughly half a foot from tip to tip, with a hairy body made up of a head with two pairs of black, beady eyes, and a pair of fanged mandibles, a thorax, and a large, bulbous abdomen.
CR 1/4: Hunter Spider |
Any hunter spider N Fine vermin Background Hunter Init +7; Senses low-light vision, tremorsense 30 ft.; Perception (Wis) +4 (Skilled +0, +2 bonus, +2 feat) |
Defense |
hp 1 (-2d8-6) DV 24, touch 24, flat-footed 17 (-1 defense, +7 Dex, +8 size) Fort -1, Ref +8, Will -1 DR 0/armor (+0 natural) Immune mind-affecting |
Offense |
Speed 20 ft., climb 15 ft. Space 1/256 sqr.; Reach 0 ft. Base Atk -1; CMB -6; CMD 4 (16 vs. trip) Melee bite +10 (1+6 [8/7] plus hunter spider poison) Special Attacks poison (DC 8), web (+14 ranged 0 sqr., DC 8, hp 1) |
Statistics |
Abilities Str 3, Dex 25, Con 7, Int 1, Wis 11, Cha 1 Feats Alertnessb, Big Game Hunterb, Skill Focus (Acrobaticsb), Stealthyb Skills Acrobatics (Dex) +10 (0 ACP, Skilled +0, +3 feat) Appraise (Int) — (Novice +0) Artistry (Int) — (Novice +0) Autohypnosis* (Wis) — (Novice +0) Bluff (Cha) — (Novice +0) Climb (Str) +4 (0 ACP, Skilled +0, +8 racial) Craft () (Int) -5 (Skilled +0) Diplomacy (Cha) — (Novice +0) Disable Device* (Dex) — (0 ACP, Novice +0) Disguise (Cha) — (Novice +0) Escape Artist (Dex) +9 (0 ACP, Skilled +0, +2 feat) Fly (Dex) +15 (0 ACP, Novice +0, +8 size) Handle Animal* (Cha) — (Novice +0) Heal (Wis) +0 (Novice +0) Intimidate (Cha or Str) -4 (Novice +0) Knowledge* () (Int) — (Novice +0) Linguistics* (Int) — (Novice +0) Lore* (Int) — (Novice +0) Perform () (Cha) — (Novice +0) Profession* () (Wis) — (Novice +0) Ride (Dex) — (0 ACP, Novice +0) Sense Motive (Wis) +2 (Novice +0, +2 feat) Sleight of Hand* (Dex) — (0 ACP, Novice +0) Spellcraft* (Int) — (Novice +0) Stealth (Dex) +17 (0 ACP, Skilled +0, +2 feat, +8 size) Survival (Wis) +0 (Expertbg +0) Swim (Str) -1 (0 ACP, Novice +0, +2 feat) Truespeak* (Int) — (Novice +0) Use Magic Device* (Cha) — (Novice +0) Possessions None. |
Hunter Spider Poison (Ex) injury; save Fort DC 8; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. |
Racial Traits
Standard Traits
- CR: 1/4 (-40 CP total)
- Hit Dice: Hunter spiders have -2 Hit Dice (d8). (0 CP)
- Alignment: N
- Type: Hunter spiders are Vermin.
- Size: Hunter spiders are Fine creatures, and gain -8 Strength, +8 Dexterity, -4 Constitution, +4 size bonus to attack rolls, -4 size penalty to CMB and CMD, +4 size bonus to DV, +8 size bonus to Fly, +16 size bonus to Stealth, a space of 1/256 sqr., a reach of 0 ft., and a speed of 2 acts/sqr. (-16 CP)
- Speed: Hunter spiders have a base speed of 20 feet, and a climb speed of 15 feet. (3 CP)
- Ability Score Adjustment: +6 Dexterity, -6 Intelligence, -6 Charisma. (-12 CP)
Defense Racial Traits
- Natural Armor: Hunter spiders have a natural armor bonus equal to their total Hit Dice. (2 CP)
- Saving Throws: Hunter spiders have good Fortitude and Reflex saves. (4 CP)
- Vermin Mind: Hunter spiders are immune to mind-affecting effects and spells. (3 CP)
Feat and Skill Racial Traits
- Bonus Feats: Hunter spiders gain Alertness, Skill Focus (Acrobatics), and Stealthy as bonus feats. (6 CP)
- Class Skills: Hunter spiders gain the following as class skills: Acrobatics, Climb, Escape Artist, Perception, Stealth, Survival. (3 CP)
- Climb: Because of they have a climb speed, hunter spiders have a +8 racial bonus to Climb checks.
- Eyes: Hunter spiders have four eyes, gaining a +2 bonus to Perception checks. (2 CP)
- Skill Ranks: Hunter spiders gain 2 + Intelligence modifier skill ranks per Hit Die. (0 CP)
- Vermin Skills: Hunter spiders cannot use, nor put ranks and proficiency increases, the following skills: Appraise, Artistry, Autohypnosis, Bluff, Diplomacy, Disable Device, Disguise, Knowledge, Linguistics, Lore, Perform, Profession, Ride, Sleight of Hand, Spellcraft, Truespeak, Use Magic Device. (-68 CP)
Offense Racial Traits
- Base Attack Bonus: Hunter spiders have medium base attack bonus progression. (0 CP)
- Bite: Hunter spiders have a bite natural attack that deals 1 point of damage. At 7th Hit Die, and every 7 HD after, the bite's damage increases by 1 size. (2 CP)
- Poisonous Bite: injury; save Fort DC 10 + 1/2 total Hit Dice + Constitution modifier; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. (6 CP)
- Web: Hunter spiders have the web special attack. (4 CP)
Senses Racial Traits
- Low-Light Vision: Hunter spiders can see twice as far as humans in conditions of dim light. At 7th Hit Die, they can see three times as far, four times as far at 14th HD, and so on every 7 HD after. (1 CP)
- Tremorsense: Hunter spiders are sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground within 30 feet. At 7th Hit Die, and every 7 HD after, the range increases by 30 feet. (3 CP)
Other Racial Traits
- Armless: Hunter spiders have no arms, and cannot hold items or wield weapons. (-10 CP)
- Legs: Hunter spiders have 4 pairs of legs, gaining a +12 bonus to CMD vs. trip. (24 CP)