Slayer Scorpion, Ogre (CR 2)
A verminous creature with eight legs with a span of almost five feet from tip to tip, with an additional pair of forward pincers and a stingered tail arising from its behind.
CR 2: Slayer Scorpion, Ogre |
Any giant (x4) slayer scorpion N Medium vermin Background Hunter Init +6; Senses low-light vision; Perception (Wis) +9 (Expert +2, +4 bonus, +2 feat) |
Defense |
hp 72 (2d8+56) DV 13, touch 13, flat-footed 11 (+1 defense, +2 Dex) Fort +11, Ref +4, Will +1 DR 4/armor (+2 natural [+2 inherent]) Immune mind-affecting |
Offense |
Speed 60 ft. Space 5 ft.; Reach 5 ft. Base Atk +1; CMB +11 (grapple +15); CMD 21 (33 vs. trip) Melee 2 pincers +11 (1d6+15 [27/21] plus grab]), sting +11 (1d4+15 [23/19] plus poison) Special Attacks poison (DC 19) |
Statistics |
Abilities Str 27, Dex 15, Con 27, Int 1, Wis 13, Cha 1 Feats Alertnessb, Big Game Hunterb, Improved Initiative, Multiweapon Fightingb, Muscular Reflexes, Stealthyb, Toughnessb (x4) Racial Feats Improved Natural Armor Skills Acrobatics (Dex) +3 (0 ACP, Skilled +1) Appraise (Int) — (Novice +0) Artistry (Int) — (Novice +0) Autohypnosis* (Wis) — (Novice +0) Bluff (Cha) — (Novice +0) Climb (Str) +9 (0 ACP, Skilled +1) Craft () (Int) — (Novice +0) Diplomacy (Cha) — (Novice +0) Disable Device* (Dex) — (0 ACP, Novice +0) Disguise (Cha) — (Novice +0) Escape Artist (Dex) +5 (0 ACP, Skilled +1, +2 feat) Fly (Dex) — (0 ACP, Novice +0) Handle Animal* (Cha) — (Novice +0) Heal (Wis) +1 (Novice +0) Intimidate (Cha or Str) +8 (Novice +0) Knowledge* () (Int) — (Novice +0) Linguistics* (Int) — (Novice +0) Lore* (Int) — (Novice +0) Perform () (Cha) — (Novice +0) Profession* () (Wis) — (Novice +0) Ride (Dex) +2 (0 ACP, Novice +0) Sense Motive (Wis) +3 (Novice +0, +2 feat) Sleight of Hand* (Dex) — (0 ACP, Novice +0) Spellcraft* (Int) — (Novice +0) Stealth (Dex) +8 (0 ACP, Expertc +2, 2 ranks, +2 feat) Survival (Wis) +3 (Expert +2) Swim (Str) +8 (0 ACP, Novice +0) Truespeak* (Int) — (Novice +0) Use Magic Device* (Cha) — (Novice +0) Possessions None. |
Slayer Scorpion Poison (Ex) injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d4 Strength damage; cure 1 save. |
page revision: 0, last edited: 27 Dec 2022 07:10