Slayer Scorpion, Ogre (CR 2)

A verminous creature with eight legs with a span of almost five feet from tip to tip, with an additional pair of forward pincers and a stingered tail arising from its behind.

CR 2: Slayer Scorpion, Ogre
    Any giant (x4) slayer scorpion
    N Medium vermin
    Background Hunter
    Init +6; Senses low-light vision; Perception (Wis) +9 (Expert +2, +4 bonus, +2 feat)    
Defense
    hp 72 (2d8+56)
    DV 13, touch 13, flat-footed 11 (+1 defense, +2 Dex)
    Fort +11, Ref +4, Will +1    
    DR 4/armor (+2 natural [+2 inherent])    
    Immune mind-affecting            
Offense
    Speed 60 ft.
    Space 5 ft.; Reach 5 ft.
    Base Atk +1; CMB +11 (grapple +15); CMD 21 (33 vs. trip)
    Melee 2 pincers +11 (1d6+15 [27/21] plus grab]), sting +11 (1d4+15 [23/19] plus poison)    
    Special Attacks poison (DC 19)            
Statistics
    Abilities Str 27, Dex 15, Con 27, Int 1, Wis 13, Cha 1
    Feats Alertnessb, Big Game Hunterb, Improved Initiative, Multiweapon Fightingb, Muscular Reflexes, Stealthyb, Toughnessb (x4)
    Racial Feats Improved Natural Armor    
    Skills
Acrobatics (Dex) +3 (0 ACP, Skilled +1)
Appraise (Int) — (Novice +0)
Artistry (Int) — (Novice +0)
Autohypnosis* (Wis) — (Novice +0)
Bluff (Cha) — (Novice +0)
Climb (Str) +9 (0 ACP, Skilled +1)
Craft () (Int) — (Novice +0)
Diplomacy (Cha) — (Novice +0)
Disable Device* (Dex) — (0 ACP, Novice +0)
Disguise (Cha) — (Novice +0)
Escape Artist (Dex) +5 (0 ACP, Skilled +1, +2 feat)
Fly (Dex) — (0 ACP, Novice +0)
Handle Animal* (Cha) — (Novice +0)
Heal (Wis) +1 (Novice +0)
Intimidate (Cha or Str) +8 (Novice +0)
Knowledge* () (Int) — (Novice +0)
Linguistics* (Int) — (Novice +0)
Lore* (Int) — (Novice +0)
Perform () (Cha) — (Novice +0)
Profession* () (Wis) — (Novice +0)
Ride (Dex) +2 (0 ACP, Novice +0)
Sense Motive (Wis) +3 (Novice +0, +2 feat)
Sleight of Hand* (Dex) — (0 ACP, Novice +0)
Spellcraft* (Int) — (Novice +0)
Stealth (Dex) +8 (0 ACP, Expertc +2, 2 ranks, +2 feat)
Survival (Wis) +3 (Expert +2)
Swim (Str) +8 (0 ACP, Novice +0)
Truespeak* (Int) — (Novice +0)
Use Magic Device* (Cha) — (Novice +0)        
    Possessions None.    
    Slayer Scorpion Poison (Ex) injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d4 Strength damage; cure 1 save.

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