Slayer Scorpion, Goliath (CR 4)
A verminous creature with eight legs with a span of almost fifteen feet from tip to tip, with an additional pair of forward pincers and a stingered tail arising from its behind.
CR 4: Slayer Scorpion, Goliath |
Any giant (x6) slayer scorpion N Huge vermin Background Hunter Init +5; Senses low-light vision; Perception (Wis) +12 (Expert +4, +4 bonus, +2 feat) |
Defense |
hp 188 (4d8+156) DV 12, touch 12, flat-footed 11 (+3 defense, +1 Dex, -2 size) Fort +17, Ref +5, Will +3 DR 8/armor (+4 natural [+4 inherent]) Immune mind-affecting |
Offense |
Speed 80 ft. Space 15 ft.; Reach 15 ft. Base Atk +3; CMB +20 (grapple +24); CMD 30 (34 vs. grapple, 42 vs. trip) Melee 2 pincers +17 (3d4+22 [46/34] plus grab]), sting +17 (2d4+22 [38/30] plus poison) Special Attacks poison (DC 25) |
Statistics |
Abilities Str 39, Dex 13, Con 37, Int 1, Wis 15, Cha 1 Feats Alertnessb, Big Game Hunterb, Feral Combat Training (pincer), Improved Grapple, Improved Initiative, Multiweapon Fightingb, Muscular Reflexes, Stealthyb, Toughnessb (x6) Racial Feats Improved Natural Armor, Weapon Focus (natural) Skills Acrobatics (Dex) +5 (0 ACP, Expert +4) Appraise (Int) — (Novice +0) Artistry (Int) — (Novice +0) Autohypnosis* (Wis) — (Novice +0) Bluff (Cha) — (Novice +0) Climb (Str) +16 (0 ACP, Skilled +2) Craft () (Int) — (Novice +0) Diplomacy (Cha) — (Novice +0) Disable Device* (Dex) — (0 ACP, Novice +0) Disguise (Cha) — (Novice +0) Escape Artist (Dex) +7 (0 ACP, Expert +4, +2 feat) Fly (Dex) — (0 ACP, Novice +0, -4 size) Handle Animal* (Cha) +0 (Novice +0, 4 ranksbg) Heal (Wis) +2 (Novice +0) Intimidate (Cha or Str) +14 (Novice +0) Knowledge* () (Int) — (Novice +0) Linguistics* (Int) — (Novice +0) Lore* (Int) — (Novice +0) Perform () (Cha) — (Novice +0) Profession* () (Wis) — (Novice +0) Ride (Dex) +1 (0 ACP, Novice +0) Sense Motive (Wis) +4 (Novice +0, +2 feat) Sleight of Hand* (Dex) — (0 ACP, Novice +0) Spellcraft* (Int) — (Novice +0) Stealth (Dex) +9 (0 ACP, Expertc +4, 4 ranks, +2 feat, -2 size) Survival (Wis) +6 (Expert +4) Swim (Str) +14 (0 ACP, Novice +0) Truespeak* (Int) — (Novice +0) Use Magic Device* (Cha) — (Novice +0) Possessions None. |
Slayer Scorpion Poison (Ex) injury; save Fort DC 25; frequency 1/round for 6 rounds; effect 1d4 Strength damage; cure 1 save. |
page revision: 0, last edited: 27 Dec 2022 07:02