Slayer Scorpion, Giant (CR 1/2)

A verminous creature with eight legs with a span of almost two feet from tip to tip, with an additional pair of forward pincers and a stingered tail arising from its behind.

CR 1/2: Slayer Scorpion, Giant
    Any giant (x2) slayer scorpion
    N Tiny vermin
    Background Hunter
    Init +3; Senses low-light vision; Perception (Wis) +6 (Skilled +0, +4 bonus, +2 feat)    
Defense
    hp 12 (0d8+17)
    DV 15, touch 15, flat-footed 12 (+0 defense, +3 Dex, +2 size)
    Fort +5, Ref +5, Will +0    
    DR 0/armor (+0 natural)    
    Immune mind-affecting            
Offense
    Speed 40 ft.
    Space 1/16 sqr.; Reach 0 ft.
    Base Atk +0; CMB +3 (grapple +7); CMD 13 (25 vs. trip)
    Melee 2 pincers +7 (1d3+7 [13/10] plus grab]), sting +7 (1d2+7 [11/9] plus poison)    
    Special Attacks poison (DC 13)            
Statistics
    Abilities Str 15, Dex 17, Con 17, Int 1, Wis 11, Cha 1
    Feats Alertnessb, Big Game Hunterb, Multiweapon Fightingb, Stealthyb, Toughnessb (x2)        
    Skills
Acrobatics (Dex) +3 (0 ACP, Skilled +0)
Appraise (Int) — (Novice +0)
Artistry (Int) — (Novice +0)
Autohypnosis* (Wis) — (Novice +0)
Bluff (Cha) — (Novice +0)
Climb (Str) +2 (0 ACP, Skilled +0)
Craft () (Int) — (Novice +0)
Diplomacy (Cha) — (Novice +0)
Disable Device* (Dex) — (0 ACP, Novice +0)
Disguise (Cha) — (Novice +0)
Escape Artist (Dex) +5 (0 ACP, Skilled +0, +2 feat)
Fly (Dex) — (0 ACP, Novice +0, +4 size)
Handle Animal* (Cha) — (Novice +0)
Heal (Wis) +1 (Novice +0)
Intimidate (Cha or Str) +2 (Novice +0)
Knowledge* () (Int) — (Novice +0)
Linguistics* (Int) — (Novice +0)
Lore* (Int) — (Novice +0)
Perform () (Cha) — (Novice +0)
Profession* () (Wis) — (Novice +0)
Ride (Dex) +4 (0 ACP, Novice +0)
Sense Motive (Wis) +2 (Novice +0, +2 feat)
Sleight of Hand* (Dex) — (0 ACP, Novice +0)
Spellcraft* (Int) — (Novice +0)
Stealth (Dex) +7 (0 ACP, Skilled +0, +2 feat, +2 size)
Survival (Wis) +1 (Skilled +0)
Swim (Str) +2 (0 ACP, Novice +0)
Truespeak* (Int) — (Novice +0)
Use Magic Device* (Cha) — (Novice +0)        
    Possessions None.    
    Slayer Scorpion Poison (Ex) injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d4 Strength damage; cure 1 save.

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