Rat (CR 1/3)

A dimunitive, furry four-legged creature with a long tail and powerful forward fangs.

CR 1/3: Rat
    Any rat
    N Dimunitive animal (rodent)
    Background Nomad
    Init +4; Senses low-light vision, scent; Perception (Wis) +3 (Skilled +0)    
Defense
    hp 2 (-1d8+0)
    DV 17, touch 17, flat-footed 13 (+4 Dex, +3 size)
    Fort +5, Ref +5, Will +2    
    DR 0/armor                    
Offense
    Speed 10 ft.
    Space 1/64 sqr.; Reach 0 ft.
    Base Atk -1; CMB -5; CMD 5 (9 vs. trip)
    Melee bite +2 (1d2+1 [5/3])                     
Statistics
    Abilities Str 1, Dex 19, Con 19, Int 2, Wis 16, Cha 7
    Feats EnduranceB, Vital StrikeB, Weapon Focus (natural)B        
    Skills
Acrobatics (Dex) +6 (0 ACP, Skilled +0, +2 racial)
Appraise (Int) -4 (Novice +0)
Artistry (Int) -4 (Novice +0)
Autohypnosis* (Wis) — (Novice +0)
Bluff (Cha) -2 (Novice +0)
Climb (Str) -5 (0 ACP, Skilled +0)
Craft () (Int) -4 (Novice +0)
Diplomacy (Cha) -2 (Novice +0)
Disable Device* (Dex) — (0 ACP, Novice +0)
Disguise (Cha) -2 (Novice +0)
Escape Artist (Dex) +4 (0 ACP, Novice +0)
Fly (Dex) +10 (0 ACP, Skilled +0, +6 size)
Handle Animal* (Cha) — (Novice +0)
Heal (Wis) +3 (Novice +0)
Intimidate (Cha or Str) -2 (Novice +0)
Knowledge* () (Int) — (Novice +0)
Linguistics* (Int) — (Novice +0)
Lore* (Int) — (Novice +0)
Perform () (Cha) -2 (Novice +0)
Profession* () (Wis) — (Novice +0)
Ride (Dex) +4 (0 ACP, Novice +0)
Sense Motive (Wis) +3 (Novice +0)
Sleight of Hand* (Dex) — (0 ACP, Novice +0)
Spellcraft* (Int) — (Novice +0)
Stealth (Dex) +12 (0 ACP, Skilled +0, +8 size)
Survival (Wis) +3 (Expert +0)
Swim (Str) -5 (0 ACP, Skilled +0)
Truespeak* (Int) — (Novice +0)
Use Magic Device* (Cha) — (Novice +0)        
    Possessions None.    

Racial Traits


Standard Traits

  • CR: 1/3 (-1 CP total)
  • Hit Dice: Rats had -1 Hit Die (d8). (0 CP)
  • Alignment: N
  • Type: Rats are animals.
  • Size: Rats are Dimunitive creatures and thus receive: -6 Strength, +6 Dexterity, -3 Constitution, +3 size bonus to attack rolls, -3 size penalty to CMB and CMD, +3 size bonus to DV, +6 size bonus to Fly, +8 size bonus to Stealth, have a space of 1/64 sqr, a reach of 0 ft., and a speed of 5 ft. (-12 CP)
  • Speed: Rats have a base speed of 10 feet.
  • Ability Score Adjustment: -4 Strength, +2 Dexterity, -5 Intelligence, +9 Constitution, +5 Wisdom (14 CP)

Defense Racial Traits

  • Four-Legged: Rats have two pairs of legs, gaining a +4 bonus to CMD vs. trip, and increasing their base speed by 10 feet (already calculated in the rat's speed above). (8 CP)
  • Saving Throws: Rats have fast Fortitude and Reflex saving throw bonuses. (2 CP)

Feat and Skill Racial Traits

  • Bonus Feats: Rats gain Vital Strike and Weapon Focus (natural) as bonus feats. (4 CP)
  • Class Skills: Rats gain the following as class skills: Acrobatics, Climb, Perception, Stealth, Survival, and Swim. (3 CP)
  • Skill Ranks: Rats gain 2 + Intelligence modifier skill ranks per Hit Die. (0 CP)
  • Tail: Rats have a tail, which grants a racial bonus equal to their total Hit Dice on Acrobatics checks. (2 CP)

Offense Racial Traits

  • Base Attack Bonus: Rats have medium base attack bonus progression. (0 CP)
  • Bite: Rats have a bite natural attack that deals 1d2 points of damage. At 7th Hit Dice, and every 7 HD after, the bite's damage increases by 1 size. (2 CP)

Senses Racial Traits

  • Low-Light Vision: Rats can see twice as far as humans in conditions of dim light. At 7th Hit Die, they can see three times as far, four times as far at 14th HD, and so on every 7 HD after. (1 CP)
  • Scent: Rats have the scent ability. (3 CP)

Other Racial Traits

  • Armless: Rats do not have arms or hands. (-10 CP)
  • Gearless: Rats do not possess equipment. (-20 CP)
  • Prehensile Paws: The two frontmost paws of a rat can be used to retrieve and hold small, stowed objects carried on the creature, and draw a weapon of the creature's size or smaller as a simple action, but cannot wield the object as a weapon. (2 CP)
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