Pig (CR 1/2)
Table of Contents
- Boar (CR 1) (giant pig)
- bestiary:boar-dire (dire giant pig)
- bestiary:warthog (advanced pig)
A fat, four-legged creature with a snout, small tusks, and a twirly, small tail.
CR 1/2: Pig |
Any pig N Medium animal (porcine) Init +0; Senses low-light vision, scent; Perception (Wis) +1 (Skilled +0) |
Defense |
hp 11 (0d8+14) DV 10, touch 10, flat-footed 10 (@@) Fort +8, Ref +2, Will +1 DR 0/armor (+0 natural [+0 inherent]) |
Offense |
Speed 40 ft. Space 5 ft.; Reach 5 ft. Base Atk +0; CMB +4; CMD 14 (18 vs. trip) Melee bite +5 (1d6+6 [18/12]), gore +5 (1d6+6 [18/12]) |
Statistics |
Abilities Str 18, Dex 11, Con 19, Int 1, Wis 12, Cha 5 Feats Enduranceb, Great Fortitudeb, Improved Natural Armorb, Multiweapon Fightingb, Toughnessb, and Weapon Focus (naturalb) Skills Acrobatics (Dex) +1 (0 ACP, Novice +0, +1 racial) Appraise (Int) -5 (Novice +0) Artistry (Int) -5 (Novice +0) Autohypnosis* (Wis) — (Novice +0) Bluff (Cha) -3 (Novice +0) Climb (Str) +4 (0 ACP, Skilled +0) Craft () (Int) -5 (Novice +0) Diplomacy (Cha) -3 (Novice +0) Disable Device* (Dex) — (0 ACP, Novice +0) Disguise (Cha) -3 (Novice +0) Escape Artist (Dex) +0 (0 ACP, Novice +0) Fly (Dex) +0 (0 ACP, Novice +0) Handle Animal* (Cha) -3 (Novice +0) Heal (Wis) +1 (Novice +0) Intimidate (Cha or Str) +4 (Skilled +0) Knowledge* (geography) (Int) -5 (Skilled +0) Linguistics* (Int) — (Novice +0) Lore* (Int) — (Novice +0) Perform () (Cha) -3 (Novice +0) Profession* () (Wis) — (Novice +0) Ride (Dex) +0 (0 ACP, Novice +0) Sense Motive (Wis) +1 (Novice +0) Sleight of Hand* (Dex) — (0 ACP, Novice +0) Spellcraft* (Int) — (Novice +0) Stealth (Dex) +0 (0 ACP, Skilled +0) Survival (Wis) +1 (Skilled +0) Swim (Str) +4 (0 ACP, Skilled +0) Truespeak* (Int) — (Novice +0) Use Magic Device* (Cha) — (Novice +0) Languages None Possessions None. |
Racial Traits
Standard Traits
- CR: 1/2 (18 CP)
- Hit Dice: d8 (0 CP)
- Alignment: N
- Type: Pigs are animals.
- Size: Pigs are Medium creatures and thus receive no bonuses or penalties due to their size. (0 CP)
- Speed: Pigs have a base speed of 40 ft. (0 CP)
- Ability Score Adjustment: +6 Strength, -6 Intelligence, +7 Constitution, +1 Wisdom, -2 Charisma. (12 CP)
Defense Racial Traits
- Four-Legged: Pigs have two pairs of legs, gaining a +4 bonus to CMD vs. trip, and increasing their base speed by 10 feet (already calculated in the wolf's speed above). (8 CP)
- Natural Armor: Pigs have a natural armor bonus equal to their total Hit Dice. (2 CP)
- Saving Throws: Pigs have fast Fortitude and Reflex saving throw bonuses. (2 CP)
Feat and Skill Racial Traits
- Bonus Feats: Pigs gain Endurance, Great Fortitude, Improved Natural Armor, Multiweapon Fighting, Toughness, and Weapon Focus (natural) as bonus feats. (12 CP)
- Class Skills: Pigs gain the following as class skills: Climb, Intimidate, Perception, Stealth, Survival, and Swim. (3 CP)
- Skill Ranks: Pigs gain 2 + Intelligence modifier skill ranks per Hit Die. (0 CP)
- Tail: Pigs have a tail that grants a +1 racial bonus on Acrobatics checks. (1 CP)
Offense Racial Traits
- Base Attack Bonus: Pigs have medium base attack bonus progression. (0 CP)
- Bite: Pigs have a bite natural attack that deals 1d6 points of damage. At 7th Hit Dice, and every 7 HD after, the gore's damage increases by 1 size. (2 CP)
- Gore: Pigs have a gore natural attack that deals 1d6 points of damage. At 7th Hit Dice, and every 7 HD after, the gore's damage increases by 1 size. (2 CP)
Senses Racial Traits
- Low-Light Vision: Pigs can see twice as far as humans in conditions of dim light. At 7th Hit Die, they can see three times as far, four times as far at 14th HD, and so on every 7 HD after. (1 CP)
- Scent: Pigs have the scent ability. (3 CP)
Other Racial Traits
- Armless: Pigs do not have arms or hands. (-10 CP)
- Gearless: Pigs do not possess equipment. (-20 CP)
page revision: 3, last edited: 25 Aug 2022 15:09