Ooze, Filth (CR 1)

A muddy, gelatenous globe of thick, smelly ooze about a foot and a half in diameter.

CR 1: Filth Ooze
    Genderless ooze
    N Tiny aberration (aquatic)    
    Init +8; Senses blindsight 30 ft.; Perception (Wis) +1 (Skilled +0)    
    hp 21 (1d8+13)
    DV 20, touch 20, flat-footed 12 (+8 Dex, +2 size)
    Fort +11, Ref +10, Will +1
    Defensive Abilities slick, split
    DR 0/armor    
    Immune acid, critical hits, disease, flanking, paralysis, piercing, poison, polymorph, precision damage, slashing, sleep effects, and stunning
    Resist blundgeoning 5        
    Speed 5 ft., climb 5 ft., swim 5 ft.
    Space 1/16 sqr.; Reach 5 ft.
    Base Atk +0; CMB +10 (grapple +14); CMD 20 (24 vs. grapple, cannot be tripped)
    Melee slam +13 (1d2+18 [22/20] plus 1d4 acid and grab)
    Range caustic spit +10 (1d6+9 acid; 30 ft.)
    Special Attacks caustic spit 1/day (DC 21), constrict (1d2+18 plus 1d4 acid), engulf (1d4 acid)            
    Abilities Str 19, Dex 27, Con 28, Int —, Wis 12, Cha 1
    Feats AthleticB, Combat ReflexesB, Great FortitudeB, Improved GrappleB, Lightning ReflexesB, Skill Focus (ClimbB, Escape ArtistB, StealthB, SwimB), StealthyB, Vital StrikeB, Weapon Focus (naturalB)
    Racial Feats Ability Focus (caustic spit)    
Acrobatics (Dex) +8 (0 ACP, Novice +0)
Appraise (Int) — (Novice +0)
Artistry (Int) — (Novice +0)
Autohypnosis* (Wis) — (Novice +0)
Bluff (Cha) — (Novice +0)
Climb (Str) +17 (0 ACP, Skilled +0, +5 feat, +8 racial)
Craft () (Int) — (Novice +0)
Diplomacy (Cha) — (Novice +0)
Disable Device* (Dex) — (0 ACP, Novice +0)
Disguise (Cha) — (Novice +0)
Escape Artist (Dex) +13 (0 ACP, Skilled +0, +5 feat)
Fly (Dex) +12 (0 ACP, Novice +0, +4 size)
Handle Animal* (Cha) — (Novice +0)
Heal (Wis) — (Novice +0)
Intimidate (Cha or Str) — (Novice +0)
Knowledge* () (Int) — (Novice +0)
Linguistics* (Int) — (Novice +0)
Lore* (Int) — (Novice +0)
Perform () (Cha) — (Novice +0)
Profession* () (Wis) — (Novice +0)
Ride (Dex) +8 (0 ACP, Novice +0)
Sense Motive (Wis) — (Novice +0)
Sleight of Hand* (Dex) — (0 ACP, Novice +0)
Spellcraft* (Int) — (Novice +0)
Stealth (Dex) +17 (0 ACP, Skilled +0, +5 feat, +4 size)
Survival (Wis) — (Novice +0)
Swim (Str) +17 (0 ACP, Skilled +0, +5 feat, +8 racial)
Truespeak* (Int) — (Novice +0)
Use Magic Device* (Cha) — (Novice +0)
    Languages None
    SQ breathless, mindless, suction.
    Possessions None.    

Racial Traits

Standard Traits

  • CR: 1 (33 CP)
  • Hit Dice: d8 (0 CP)
  • Alignment: N
  • Type: Filth oozes are aberrations.
  • Size: Filth oozes are Tiny creatures, and thus gain -4 Strength, +4 Dexterity, -2 Constitution, +2 size bonus to attack rolls, -2 size penalty to CMB and CMD, +2 size bonus to DV, +4 size bonus to Fly, +4 size bonus to Stealth, have a space of 1/16 sqr., a reach of 0 ft., and a speed of 10 ft. (-8 CP)
  • Speed: Filth oozes have a base speed of 5 feet, a climb speed of 5 ft., and a swim speed of 5 feet. (5 CP)
  • Ability Score Adjustment: +12 Strength, +11 Dexterity, +19 Constitution, -6 Charisma (72 CP)

Defense Racial Traits

  • Disease Immunity: Filth oozes are immune to diseases. (3 CP)
  • Energy Immunity: Filth oozes are immune to acid. (4 CP)
  • No Discernible Anatomy: Filth oozes' body is malleable and shapeless. They are not subject to critical hits, flanking, and precision damage. (10 CP)
  • Ooze Immunities: Filth oozes are immune to poison, sleep effects, paralysis, polymorph, and stunning. (12 CP)
  • Saving Throws: Filth oozes have no fast saving throw bonus progression.
  • Slick: Filth oozes gain a racial bonus equal to half of their total Hit Dice on saving throws against being entangled and to CMD against grapple. (2 CP)
  • Split: Slashing and piercing weapons deal no damage to filth oozes. Instead, they split into two identical filth oozes, each with half of the original’s current hit points (round down). A filth ooze with this trait with 10 hit points or less cannot be further split and dies if reduced to 0 hit points. (2 CP)

Feat and Skill Racial Traits

  • Bonus Feats: Filth oozes gain Athletic, Combat Reflexes, Great Fortitude, Improved Grapple, Lightning Reflexes, Skill Focus (Climb, Escape Artist, Stealth, Swim), Stealthy, Vital Strike, and Weapon Focus (natural) as bonus feats. (24 CP)
  • Class Skills: Filth oozes gain the following as class skills: Climb, Escape Artist, Stealth, and Swim. (2 CP)
  • Climb: Because they have a climb speed, filth oozes gain a +8 racial bonus to Climb checks.
  • Mindless: Filth oozes do not have an Intelligence score, are immune to all mind-affecting effects, and do not gain feats or skill ranks. (-30 CP)
  • Mindless Skills: Filth oozes cannot use, nor put ranks and proficiency increases, the following skills: Appraise, Artistry, Autohypnosis, Bluff, Craft, Diplomacy, Disguise, Handle Animal, Heal, Knowledge, Linguistics, Lore, Perform, Profession, Sense Motive, Spellcraft, Survival, Truespeak, Use Magic Device. (-76 CP)

Offense Racial Traits

  • Base Attack Bonus: Filth oozes have medium base attack bonus progression. (0 CP)
  • Caustic Spit: Filth oozes have a natural ranged attack, usable a number of times per day equal to their total Hit Dice, that deals 1d6 acid damage at a range of 30 feet. If the target takes damage, it becomes entangled for a number of rounds equal to the filth oozes total HD. A Reflex save negates being entangled. The DC is Constitution-based. (9 CP)
  • Constrict: Filth oozes have the constrict ability. (4 CP)
  • Engulf: Filth oozes gain the engulf natural attack that deals 1d4 acid damage. (12 CP)
  • Extended Reach: Filth oozes have a natural reach two sizes larger. (4 CP)
  • Grab: Filth oozes' slam attack has the grab ability. (4 CP)
  • Natural Attack: Filth oozes have a natural slam attack that deals 1d2 points of damage. At their 7th Hit Die, and every 7 HD after, its damage increases by 1 size. The slam attack also deals 1d4 acid damage. (10 CP)

Senses Racial Traits

  • Blind: Filth oozes have no eyes and have no visual senses. They have the blinded condition, and are immune to gaze attacks and to visual spells and effects. (-4 CP)
  • Blindsight: Filth oozes have blindsight up to 30 feet. At their 7th Hit Die, and every 7 HD after, the range increases by 30 feet. (10 CP)
  • Deaf: Filth oozes have no ears and have no auditory senses. They have the deafened condition. (-2 CP)

Other Racial Traits

  • Armless: Filth oozes have no arms, and cannot hold items or wield weapons without any special abilities. (-10 CP)
  • Breathless: Filth oozes do not breathe unless it benefits them to do so. (5 CP)
  • Gearless: Filth oozes do not posessess equipment. (-20 CP)
  • Legless: Filth oozes have no legs. They have a land speed of 5 feet, and cannot be tripped. (-4 CP)
  • No Background: Filth oozes do not possess a background. (-8 CP)
  • No Leadership Perks: Filth oozes do not gain leadership perks. (-4 CP)
  • Sleepless: Filth oozes do not need to sleep, unless they want to gain any benefits from doing so. However, they still require 8 hours of rest to regain any abilities that have that requirement. (5 CP)
  • Suction: Filth oozes can create powerful suction against any surface as it climbs, allowing them to cling to inverted surfaces with ease. They can establish or release the suction as a free action, and as long as they are using suction, they move at half speed. Because of the suction, a filth ooze’s CMD score gets a circumstance bonus equal to its total Hit Dice to resist bull rush, awesome blows, and other attacks and effects that attempt to physically move it from its location. (6 CP)
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