Ooze, Filth (CR 1)
Table of Contents
{$description}
CR 1: Filth Ooze |
Genderless ooze N Tiny aberration Init +3; Senses Perception (Wis) +1 (Novice +0) |
Defense |
hp 17 (1d8+9) DV 15, touch 15, flat-footed 12 (+3 Dex, +2 size) Fort +9, Ref +2, Will +1 Defensive Abilities slick, split DR 0/armor Immune acid, critical hits, disease, flanking, paralysis, piercing, poison, polymorph, precision damage, slashing, sleep effects, and stunning Resist blundgeoning 5 |
Offense |
Speed 15 ft., swim 15 ft. Space 1/4; Reach 0 ft. Base Atk +0; CMB +3; CMD 13 (cannot be tripped) Melee slam +7 (1d2+5 plus 1d4 acid and grab) Range caustic spit +5 (1d6+3 acid; 30 ft.) Special Attacks caustic spit 1/day (DC 19), constrict (1d2+5 plus 1d4 acid), engulf (1d4 acid) |
Statistics |
Abilities Str 15, Dex 16, Con 28, Int —, Wis 12, Cha 1 Skills Acrobatics (Dex) +3 (0 ACP, Novice +0) Appraise (Int) — (Novice +0) Artistry (Int) — (Novice +0) Autohypnosis* (Wis) — (Novice +0) Bluff (Cha) — (Novice +0) Climb (Str) +2 (0 ACP, Skilled +0) Craft () (Int) — (Novice +0) Diplomacy (Cha) — (Novice +0) Disable Device* (Dex) — (0 ACP, Novice +0) Disguise (Cha) — (Novice +0) Escape Artist (Dex) +3 (0 ACP, Skilled +0) Fly (Dex) +7 (0 ACP, Novice +0, +4 size) Handle Animal* (Cha) — (Novice +0) Heal (Wis) — (Novice +0) Intimidate (Cha or Str) — (Novice +0) Knowledge* () (Int) — (Novice +0) Linguistics* (Int) — (Novice +0) Lore* (Int) — (Novice +0) Perform () (Cha) — (Novice +0) Profession* () (Wis) — (Novice +0) Ride (Dex) +3 (0 ACP, Novice +0) Sense Motive (Wis) — (Novice +0) Sleight of Hand* (Dex) — (0 ACP, Novice +0) Spellcraft* (Int) — (Novice +0) Stealth (Dex) +11 (0 ACP, Skilled +0, + 8 size) Survival (Wis) — (Novice +0) Swim (Str) +10 (0 ACP, Skilled +0, +8 racial) Truespeak* (Int) — (Novice +0) Use Magic Device* (Cha) — (Novice +0) Languages None SQ mindless Possessions Total GP Value gol. |
Racial Traits
Standard Traits
- CR: 1 (39 CP)
- Hit Dice: d8 (0 CP)
- Alignment: N
- Type: Filth oozes are aberrations.
- Size: Filth oozes are Tiny creatures, and thus gain -4 Strength, +4 Dexterity, -2 Constitution, +2 size bonus to attack rolls, -2 size penalty to CMB and CMD, +2 size bonus to DV, +4 size bonus to Fly, +8 size bonus to Stealth, creature's space and reach decreases by 10 ft., and speed by 20 ft, height is quartered, weight divided by 64. (-4 CP)
- Speed: Filth oozes have a base speed of 15 feet, and a swim speed of 15 feet. (7 CP)
- Ability Score Adjustment: +8 Strength, +19 Constitution, -6 Charisma (32 CP)
Defense Racial Traits
- Disease Immunity: Filth oozes are immune to diseases. (3 CP)
- Energy Immunity: Filth oozes are immune to acid. (4 CP)
- Legless: Filth oozes have no legs. They have a land speed of 5 feet, and cannot be tripped. (-2 CP)
- No Discernible Anatomy: Filth oozes' body is malleable and shapeless. They are not subject to critical hits, flanking, and precision damage. (10 CP)
- Ooze Immunities: Filth oozes are immune to poison, sleep effects, paralysis, polymorph, and stunning. (12 CP)
- Saving Throws: Filth oozes have no good saving throw bonus progression.
- Slick: Filth oozes gain a racial bonus equal to half of their total Hit Dice on saving throws against being entangled and to CMD against grapple. (2 CP)
- Split: Slashing and piercing weapons deal no damage to filth oozes. Instead, they split into two identical filth oozes, each with half of the original’s current hit points (round down). A filth ooze with this trait with 10 hit points or less cannot be further split and dies if reduced to 0 hit points. (2 CP)
Feat and Skill Racial Traits
- Class Skills: Filth oozes gain the following as class skills: Climb, Escape Artist, Stealth, and Swim (4 CP)
- Mindless: Filth oozes do not have an Intelligence score, are immune to all mind-affecting effects, and do not gain feats or skill ranks. (-17 CP)
- Mindless Skills: Filth oozes cannot use, nor put ranks and proficiency increases, the following skills: Appraise, Artistry, Autohypnosis, Bluff, Craft, Diplomacy, Disguise, Handle Animal, Heal, Knowledge, Linguistics, Lore, Perform, Profession, Sense Motive, Spellcraft, Survival, Truespeak, Use Magic Device. (-76 CP)
Offense Racial Traits
- Base Attack Bonus: Filth oozes have medium base attack bonus progression. (0 CP)
- Caustic Spit: Filth oozes have a natural ranged attack, usable a number of times per day equal to their total Hit Dice, that deals 1d6 acid damage at a range of 30 feet. If the target takes damage, it becomes entangled for a number of rounds equal to the filth oozes total HD. A Reflex save negates being entangled. The DC is Constitution-based. (9 CP)
- Constrict: Filth oozes have the constrict ability. (4 CP)
- Engulf: Filth oozes gain the engulf natural attack that deals 1d4 acid damage. (12 CP)
- Grab: Filth oozes' slam attack has the grab ability. (4 CP)
- Natural Attack: Filth oozes have a natural slam attack that deals 1d2 points of damage. At their 7th Hit Die, and every 7 HD after, its damage increases by 1 size. The slam attack also deals 1d4 acid damage. (10 CP)
Senses Racial Traits
- Blind: Filth oozes have no eyes and have no visual senses. They have the blinded condition, and are immune to gaze attacks and to visual spells and effects. (-4 CP)
- Blindsight: Filth oozes have blindsight up to 30 feet. At their 7th Hit Die, and every 7 HD after, the range increases by 30 feet. (10 CP)
- Deaf: Filth oozes have no ears and have no auditory senses. They have the deafened condition. (-2 CP)
Other Racial Traits
- Armless: Filth oozes have no arms, and cannot hold items or wield weapons without any special abilities. (-2 CP)
- Sleepless: Filth oozes do not need to sleep, unless they want to gain any benefits from doing so. However, they still requires 8 hours of rest to regain any abilities that have that requirement. (5 CP)
page revision: 8, last edited: 08 Apr 2021 03:29