Ooze, Filth (CR 1)

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CR 1: Filth Ooze
    Genderless ooze
    N Tiny aberration    
    Init +3; Senses Perception (Wis) +1 (Novice +0)    
Defense
    hp 17 (1d8+9)
    DV 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
    Fort +9, Ref +2, Will +1
    Defensive Abilities slick, split
    DR 0/armor    
    Immune acid, critical hits, disease, flanking, paralysis, piercing, poison, polymorph, precision damage, slashing, sleep effects, and stunning
    Resist blundgeoning 5        
Offense
    Speed 15 ft., swim 15 ft.
    Space 1/4; Reach 0 ft.
    Base Atk +0; CMB +3; CMD 13 (cannot be tripped)
    Melee slam +7 (1d2+5 plus 1d4 acid and grab)
    Range caustic spit +5 (1d6+3 acid; 30 ft.)
    Special Attacks caustic spit 1/day (DC 19), constrict (1d2+5 plus 1d4 acid), engulf (1d4 acid)            
Statistics
    Abilities Str 15, Dex 16, Con 28, Int —, Wis 12, Cha 1            
    Skills
Acrobatics (Dex) +3 (0 ACP, Novice +0)
Appraise (Int) — (Novice +0)
Artistry (Int) — (Novice +0)
Autohypnosis* (Wis) — (Novice +0)
Bluff (Cha) — (Novice +0)
Climb (Str) +2 (0 ACP, Skilled +0)
Craft () (Int) — (Novice +0)
Diplomacy (Cha) — (Novice +0)
Disable Device* (Dex) — (0 ACP, Novice +0)
Disguise (Cha) — (Novice +0)
Escape Artist (Dex) +3 (0 ACP, Skilled +0)
Fly (Dex) +7 (0 ACP, Novice +0, +4 size)
Handle Animal* (Cha) — (Novice +0)
Heal (Wis) — (Novice +0)
Intimidate (Cha or Str) — (Novice +0)
Knowledge* () (Int) — (Novice +0)
Linguistics* (Int) — (Novice +0)
Lore* (Int) — (Novice +0)
Perform () (Cha) — (Novice +0)
Profession* () (Wis) — (Novice +0)
Ride (Dex) +3 (0 ACP, Novice +0)
Sense Motive (Wis) — (Novice +0)
Sleight of Hand* (Dex) — (0 ACP, Novice +0)
Spellcraft* (Int) — (Novice +0)
Stealth (Dex) +11 (0 ACP, Skilled +0, + 8 size)
Survival (Wis) — (Novice +0)
Swim (Str) +10 (0 ACP, Skilled +0, +8 racial)
Truespeak* (Int) — (Novice +0)
Use Magic Device* (Cha) — (Novice +0)
    Languages None
    SQ mindless
    Possessions Total GP Value gol.    

Racial Traits


Standard Traits

  • CR: 1 (39 CP)
  • Hit Dice: d8 (0 CP)
  • Alignment: N
  • Type: Filth oozes are aberrations.
  • Size: Filth oozes are Tiny creatures, and thus gain -4 Strength, +4 Dexterity, -2 Constitution, +2 size bonus to attack rolls, -2 size penalty to CMB and CMD, +2 size bonus to DV, +4 size bonus to Fly, +8 size bonus to Stealth, creature's space and reach decreases by 10 ft., and speed by 20 ft, height is quartered, weight divided by 64. (-4 CP)
  • Speed: Filth oozes have a base speed of 15 feet, and a swim speed of 15 feet. (7 CP)
  • Ability Score Adjustment: +8 Strength, +19 Constitution, -6 Charisma (32 CP)

Defense Racial Traits

  • Disease Immunity: Filth oozes are immune to diseases. (3 CP)
  • Energy Immunity: Filth oozes are immune to acid. (4 CP)
  • Legless: Filth oozes have no legs. They have a land speed of 5 feet, and cannot be tripped. (-2 CP)
  • No Discernible Anatomy: Filth oozes' body is malleable and shapeless. They are not subject to critical hits, flanking, and precision damage. (10 CP)
  • Ooze Immunities: Filth oozes are immune to poison, sleep effects, paralysis, polymorph, and stunning. (12 CP)
  • Saving Throws: Filth oozes have no good saving throw bonus progression.
  • Slick: Filth oozes gain a racial bonus equal to half of their total Hit Dice on saving throws against being entangled and to CMD against grapple. (2 CP)
  • Split: Slashing and piercing weapons deal no damage to filth oozes. Instead, they split into two identical filth oozes, each with half of the original’s current hit points (round down). A filth ooze with this trait with 10 hit points or less cannot be further split and dies if reduced to 0 hit points. (2 CP)

Feat and Skill Racial Traits

  • Class Skills: Filth oozes gain the following as class skills: Climb, Escape Artist, Stealth, and Swim (4 CP)
  • Mindless: Filth oozes do not have an Intelligence score, are immune to all mind-affecting effects, and do not gain feats or skill ranks. (-17 CP)
  • Mindless Skills: Filth oozes cannot use, nor put ranks and proficiency increases, the following skills: Appraise, Artistry, Autohypnosis, Bluff, Craft, Diplomacy, Disguise, Handle Animal, Heal, Knowledge, Linguistics, Lore, Perform, Profession, Sense Motive, Spellcraft, Survival, Truespeak, Use Magic Device. (-76 CP)

Offense Racial Traits

  • Base Attack Bonus: Filth oozes have medium base attack bonus progression. (0 CP)
  • Caustic Spit: Filth oozes have a natural ranged attack, usable a number of times per day equal to their total Hit Dice, that deals 1d6 acid damage at a range of 30 feet. If the target takes damage, it becomes entangled for a number of rounds equal to the filth oozes total HD. A Reflex save negates being entangled. The DC is Constitution-based. (9 CP)
  • Constrict: Filth oozes have the constrict ability. (4 CP)
  • Engulf: Filth oozes gain the engulf natural attack that deals 1d4 acid damage. (12 CP)
  • Grab: Filth oozes' slam attack has the grab ability. (4 CP)
  • Natural Attack: Filth oozes have a natural slam attack that deals 1d2 points of damage. At their 7th Hit Die, and every 7 HD after, its damage increases by 1 size. The slam attack also deals 1d4 acid damage. (10 CP)

Senses Racial Traits

  • Blind: Filth oozes have no eyes and have no visual senses. They have the blinded condition, and are immune to gaze attacks and to visual spells and effects. (-4 CP)
  • Blindsight: Filth oozes have blindsight up to 30 feet. At their 7th Hit Die, and every 7 HD after, the range increases by 30 feet. (10 CP)
  • Deaf: Filth oozes have no ears and have no auditory senses. They have the deafened condition. (-2 CP)

Other Racial Traits

  • Armless: Filth oozes have no arms, and cannot hold items or wield weapons without any special abilities. (-2 CP)
  • Sleepless: Filth oozes do not need to sleep, unless they want to gain any benefits from doing so. However, they still requires 8 hours of rest to regain any abilities that have that requirement. (5 CP)
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