Horse (CR 1)
Table of Contents
his proud horse thunders across the grassy plain with fluid grace, wind tugging at its loose-fitting barding.
CR 1: Horse |
Any horse N Large animal Init +1; Senses low-light vision, scent; Perception (Wis) +3 (Expert +1, 1 rank) |
Defense |
hp 24 (1d8+16) DV 11, touch 11, flat-footed 9 (+2 Dex, -1 size) Fort +5, Ref +4, Will +1 DR 0/armor |
Offense |
Speed 50 ft. Space 10 ft.; Reach 5 ft. Base Atk +0; CMB +5; CMD 15 (19 vs. trip) Melee 2 hooves +4 (1d6+7 [19/13]) |
Statistics |
Abilities Str 16, Dex 14, Con 16, Int 2, Wis 12, Cha 7 Feats EnduranceB, Toughness Racial Feats Toughness Skills Acrobatics (Dex) +2 (0 ACP, Skilled +0) Appraise (Int) -4 (Novice +0) Artistry (Int) -4 (Novice +0) Autohypnosis* (Wis) — (Novice +0) Bluff (Cha) -2 (Novice +0) Climb (Str) +3 (0 ACP, Skilled +0) Craft () (Int) -4 (Novice +0) Diplomacy (Cha) -2 (Novice +0) Disable Device* (Dex) — (0 ACP, Novice +0) Disguise (Cha) -2 (Novice +0) Escape Artist (Dex) +2 (0 ACP, Novice +0) Fly (Dex) +0 (0 ACP, Novice +0, -2 size) Handle Animal* (Cha) — (Novice +0) Heal (Wis) +1 (Novice +0) Intimidate (Cha or Str) +3 (Novice +0) Knowledge* () (Int) — (Novice +0) Linguistics* (Int) — (Novice +0) Lore* (Int) — (Novice +0) Perform () (Cha) -2 (Novice +0) Profession* () (Wis) — (Novice +0) Ride (Dex) +2 (0 ACP, Novice +0) Sense Motive (Wis) +1 (Novice +0) Sleight of Hand* (Dex) — (0 ACP, Novice +0) Spellcraft* (Int) — (Novice +0) Stealth (Dex) -2 (0 ACP, Skilled +0, -4 size) Survival (Wis) +1 (Skilled +0) Swim (Str) +3 (0 ACP, Skilled +0) Truespeak* (Int) — (Novice +0) Use Magic Device* (Cha) — (Novice +0) Languages None Possessions 85 gp worth of treasure. |
Racial Traits
Standard Traits
- CR: 1 (39 CP)
- Hit Dice: Horses have 1 Hit Die (d8). (0 CP)
- Alignment: N
- Type: Horses are animals.
- Size: Horses are Large animals, gaining +2 Strength, -2 Dexterity, +1 Constitution, -1 size penalty to attack rolls, +1 size bonus to CMB and CMD, -1 size penalty to DV, -2 size penalty to Fly, -4 size penalty to Stealth, creature's space increases by 5 ft., and speed by 10 ft, height is doubled, weight is multiplied by 8. Despite being large, horses have a shortened reach by 5 ft. (2 CP)
- Speed: Horses have a base speed of 50 ft.
- Ability Score Adjustment: +2 Strength, +5 Dexterity, +3 Constitution, -5 Intelligence, +1 Wisdom. (17 CP)
Defense Racial Traits
- Four-Legged: Horses have two pairs of legs, gaining a +4 bonus to CMD vs. trip, and increasing their base speed by 10 feet (already calculated in the horse's speed above). (2 CP)
- Saving Throws: Horses have good Fortitude and Reflex saving throw bonuses. (4 CP)
Feat and Skill Racial Traits
- Class Skills: Horses gain the following as class skills: Acrobatics, Climb, Perception, Stealth, Survival, and Swim. (6 CP)
- Feats: Horses gain Endurance as a bonus feat. (2 CP)
- Skill Ranks: Horses gain 2 + Intelligence modifier skill ranks per Hit Die. (0 CP)
Offense Racial Traits
- Base Attack Bonus: Horses have medium base attack bonus progression. (0 CP)
- Hooves: Horses have 2 hoof natural attacks that deal 1d6 points of damage. At 7th Hit Die, and every 7 HD after, their damage increases by 1 size. (4 CP)
Senses Racial Traits
- Low-Light Vision: Horses can see twice as far as humans in conditions of dim light. At 7th Hit Die, they can see three times as far, four times as far at 14th HD, and so on every 7 HD after. (1 CP)
- Scent: Horses have the scent ability. (3 CP)
Other Racial Traits
- Armless: Horses do not have arms or hands. (-2 CP)
page revision: 3, last edited: 14 Apr 2021 03:29