Horse (CR 1)
Table of Contents
- Horse, Young (CR 1/2) (young)
- Pony (CR 1/2) (runt)
This proud horse thunders across the grassy plain with fluid grace, wind tugging at its loose-fitting barding.
CR 1: Horse |
Any horse N Large animal (equine) Background Laborer Init +2; Senses low-light vision, scent; Perception (Wis) +4 (Expert +1, 1 rank) |
Defense |
hp 29 (1d8+21) DV 12, touch 12, flat-footed 9 (+2 Dex, +1 dodge, -1 size) Fort +9, Ref +4, Will +2 DR 0/armor |
Offense |
Speed 50 ft. Space 10 ft.; Reach 5 ft. Base Atk +0; CMB +8; CMD 18 (22 vs. trip) Melee 2 hooves +7 (1d6+10 [22/16]) |
Statistics |
Abilities Str 21, Dex 14, Con 21, Int 2, Wis 14, Cha 7 Feats Athleticb, Dodge, Enduranceb, Great Fortitudeb, Multiweapon Fightingb, Toughnessb, Weapon Focus (naturalB) Racial Feats Toughness Skills Acrobatics (Dex) +3 (0 ACP, Skilled +0, +1 racial) Appraise (Int) -4 (Novice +0) Artistry (Int) -4 (Novice +0) Autohypnosis* (Wis) — (Novice +0) Bluff (Cha) -2 (Novice +0) Climb (Str) +7 (0 ACP, Skilled +0, +2 feat) Craft () (Int) -4 (Novice +0) Diplomacy (Cha) -2 (Novice +0) Disable Device* (Dex) — (0 ACP, Novice +0) Disguise (Cha) -2 (Novice +0) Escape Artist (Dex) +2 (0 ACP, Novice +0) Fly (Dex) +0 (0 ACP, Novice +0, -2 size) Handle Animal* (Cha) -1 (Novice +0, 1 rank) Heal (Wis) +2 (Novice +0) Intimidate (Cha or Str) +5 (Novice +0) Knowledge* () (Int) — (Novice +0) Linguistics* (Int) — (Novice +0) Lore* (Int) — (Novice +0) Perform (dance) (Cha) -1 (Novice +0, 1 rank) Profession* () (Wis) — (Novice +0) Ride (Dex) +2 (0 ACP, Novice +0) Sense Motive (Wis) +2 (Novice +0) Sleight of Hand* (Dex) — (0 ACP, Novice +0) Spellcraft* (Int) — (Novice +0) Stealth (Dex) +1 (0 ACP, Skilled +0, -1 size) Survival (Wis) +3 (Expert +1) Swim (Str) +7 (0 ACP, Skilled +0, +2 feat) Truespeak* (Int) — (Novice +0) Use Magic Device* (Cha) — (Novice +0) Languages None Possessions None. |
Racial Traits
Standard Traits
- CR: 1 (38 CP)
- Hit Dice: Horses have 1 Hit Die (d8). (0 CP)
- Alignment: N
- Type: Horses are animals.
- Size: Horses are Large animals, gaining +2 Strength, -2 Dexterity, +1 Constitution, -1 size penalty to attack rolls, +1 size bonus to CMB and CMD, -1 size penalty to DV, -2 size penalty to Fly, -2 size penalty to Stealth, a space of 10 ft., and a speed of 40 ft. Despite being large, horses have a shortened reach of 5 ft. (0 CP)
- Speed: Horses have a base speed of 50 ft.
- Ability Score Adjustment: +7 Strength, +5 Dexterity, +8 Constitution, -5 Intelligence, +3 Wisdom. (36 CP)
Defense Racial Traits
- Four-Legged: Horses have two pairs of legs, gaining a +4 bonus to CMD vs. trip, and increasing their base speed by 10 feet (already calculated in the horse's speed above). (8 CP)
- Saving Throws: Horses have fast Fortitude and Reflex saving throw bonuses. (2 CP)
Feat and Skill Racial Traits
- Bonus Feats: Horses gain Athletic, Endurance, Great Fortitude, Multiweapon Fighting, and Weapon Focus (natural) as a bonus feat. (6 CP)
- Class Skills: Horses gain the following as class skills: Acrobatics, Climb, Perception, Stealth, Survival, and Swim. (3 CP)
- Skill Ranks: Horses gain 2 + Intelligence modifier skill ranks per Hit Die. (0 CP)
- Tail: Horses have a tail that grant a +1 racial bonus on Acrobatics checks. (1 CP)
Offense Racial Traits
- Base Attack Bonus: Horses have medium base attack bonus progression. (0 CP)
- Hooves: Horses have 2 hoof natural attacks that deal 1d6 points of damage. At 7th Hit Die, and every 7 HD after, their damage increases by 1 size. (4 CP)
Senses Racial Traits
- Low-Light Vision: Horses can see twice as far as humans in conditions of dim light. At 7th Hit Die, they can see three times as far, four times as far at 14th HD, and so on every 7 HD after. (1 CP)
- Scent: Horses have the scent ability. (3 CP)
Other Racial Traits
- Armless: Horses do not have arms or hands. (-10 CP)
- Gearless: Horses do not possess equipment. (-20 CP)
page revision: 22, last edited: 25 Aug 2022 15:31