Elephant (CR 2)
Table of Contents
These thick-skinned animals bear large ivory tusks flanking a long, prehensile snout.
CR 2: Elephant |
Any elephant N Huge animal (proboscid) Background Nomad Init +0; Senses Perception (Wis) +6 (Expert +2, 1 rank) |
Defense |
hp 58 (2d8+42) DV 9, touch 9, flat-footed 9 (+1 defense, -2 size) Fort +13, Ref +3, Will +3 DR 4/armor (+2 natural [+2 inherent]) |
Offense |
Speed 60 ft. Space 15 ft.; Reach 10 ft. Base Atk +1; CMB +13 (overrun +17); CMD 23 (27 vs. trip, overrun) Melee gore +10 (3d4+15 [39/27]), slam +10 (2d4+15 [31/23]) Melee gore +9 (3d4+18 [42/30]), slam +9 (2d4+18 [34/26]); power attack Special Attacks trample (2d4+15; DC 23) |
Statistics |
Abilities Str 30, Dex 10, Con 26, Int 2, Wis 16, Cha 7 Feats Ability Focus (trample), Enduranceb, Great Fortitude, Improved Natural Armorb, Improved Overrunb, Multiweapon Fightingb, and Weapon Focus (naturalb) Racial Feats Toughness Skills Acrobatics (Dex) +1 (0 ACP, Novice +0, +1 racial) Appraise (Int) -4 (Novice +0) Artistry (Int) -4 (Novice +0) Autohypnosis* (Wis) — (Novice +0) Bluff (Cha) -2 (Novice +0) Climb (Str) +12 (0 ACP, Expert +2) Craft () (Int) -4 (Novice +0) Diplomacy (Cha) -2 (Novice +0) Disable Device* (Dex) — (0 ACP, Novice +0) Disguise (Cha) -2 (Novice +0) Escape Artist (Dex) +0 (0 ACP, Novice +0) Fly (Dex) -4 (0 ACP, Novice +0, -4 size) Handle Animal* (Cha) +0 (Novice +0, 2 ranks) Heal (Wis) +3 (Novice +0) Intimidate (Cha or Str) +13 (Expert +2, 1 rank) Knowledge* () (Int) — (Novice +0) Linguistics* (Int) — (Novice +0) Lore* (Int) — (Novice +0) Perform (sing) (Cha) +0 (Novice +0, 2 ranks) Profession* () (Wis) — (Novice +0) Ride (Dex) +0 (0 ACP, Novice +0) Sense Motive (Wis) +5 (Expert +2) Sleight of Hand* (Dex) — (0 ACP, Novice +0) Spellcraft* (Int) — (Novice +0) Stealth (Dex) -4 (0 ACP, Novice +0, -4 size) Survival (Wis) +6 (Expert +2, 1 rank) Swim (Str) +13 (0 ACP, Expert +2, 1 rank) Truespeak* (Int) — (Novice +0) Use Magic Device* (Cha) — (Novice +0) Languages None Possessions None. |
Racial Traits
Standard Traits
- CR: 2 (59 CP)
- Hit Dice: d8 (0 CP)
- Alignment: N
- Type: Elephants are animals with the proboscid subtype.
- Size: Elephants are Huge creatures, and gain +4 Strength, -4 Dexterity, +2 Constitution, -2 size penalty to attack rolls, +2 size bonus to CMB and CMD, -2 size penalty to DV, -4 size penalty to Fly, -4 size penalty to Stealth, have a space of 15 ft., a reach of 10 ft., and a speed of 50 ft. (2 CP)
- Speed: Elephants have a base speed of 60 ft.
- Ability Score Adjustment: +13 Strength, +3 Dexterity, +9 Constitution, -5 Intelligence, +5 Wisdom (50 CP)
Defense Racial Traits
- Four-Legged: Elephants have two pairs of legs, gaining a +4 bonus to CMD vs. trip, and increasing their base speed by 10 feet (already calculated in the wolf's speed above). (8 CP)
- Natural Armor: Elephants have a natural armor bonus equal to their total Hit Dice. (2 CP)
- Saving Throws: Elephants have fast Fortitude and Reflex saving throw bonuses. (2 CP)
Feat and Skill Racial Traits
- Bonus Feats: Elephants gain Improved Natural Armor, Improved Overrun, Multiweapon Fighting, and Weapon Focus (natural) as bonus feats. (8 CP)
- Class Skills: Elephants gain the following as class skills: Climb, Intimidate, Perception, Sense Motive, Survival, and Swim. (3 CP)
- Skill Ranks: Elephants gain 2 + Intelligence modifier skill ranks per Hit Die. (0 CP)
- Tail: Elephants have a tail that grants them a +1 racial bonus on Acrobatics checks. (1 CP)
Offense Racial Traits
- Base Attack Bonus: Elephants have medium base attack bonus progression. (0 CP)
- Gore: Elephants have a gore natural attack that deals 3d4 points of damage. At 7th Hit Dice, and every 7 HD after, the bite's damage increases by 1 size. (2 CP)
- Slam: Elephants have a slam natural attack that deals 2d4 points of damage. At 7th Hit Dice, and every 7 HD after, the bite's damage increases by 1 size. (2 CP)
- Trample: Elephants have the trample special attack. (4 CP)
Senses Racial Traits
- Low-Light Vision: Elephants can see twice as far as humans in conditions of dim light. At 7th Hit Die, they can see three times as far, four times as far at 14th HD, and so on every 7 HD after. (1 CP)
- Scent: Elephants have the scent ability. (3 CP)
Other Racial Traits
- Armless: Elephants do not have arms or hands. (-10 CP)
- Gearless: Elephants do not possess equipment. (-20 CP)
- Trunk: Elephants possess a trunk that is long and flexible enough that it can be used to carry objects. It cannot wield weapons, but it can retrieve small, stowed objects carried on the creature and draw a weapon of the creature's size or smaller as a simple action. (1 CP)
page revision: 11, last edited: 24 Aug 2022 16:01