Elemental, Small Fire (CR 1)

This creature looks like a living, mobile bonfire, tongues of flame reaching out in search of things to burn.

CR 1: Small Fire Elemental
    Genderless fire elemental
    N Small outsider (elemental, extraplanar, fire)
    Background Nomad
    Init +4; Senses Perception (Wis) +2 (Expert +1, 1 rank)    
Defense
    hp 10 (1d10)
    DV 17, touch 17, flat-footed 12 (+1 defense, +4 Dex, +1 dodge, +1 size)
    Fort +0, Ref +6, Will +2    
    DR 0/armor    
    Immune bleed, critical hits, fire, flanking, paralysis, poison, precision damage, sleep effects, stunning            
Offense
    Speed 20 ft.
    Space 1/2 sqr.; Reach 1/2 sqr.
    Base Atk +1; CMB +4; CMD 14
    Melee slam +6 (1d4+6 [14/10] plus 1 fire)                     
Statistics
    Abilities Str 10, Dex 19, Con 10, Int 4, Wis 11, Cha 10
    Feats Dodge, Enduranceb,Weapon Focus (naturalb)
    Racial Feats Improved Natural Attack (slam)
    Leadership Perks ()
    Skills
Acrobatics (Dex) +6 (0 ACP, Expert +1, 1 rank)
Appraise (Int) -3 (Novice +0)
Artistry (Int) -3 (Novice +0)
Autohypnosis* (Wis) — (Novice +0)
Bluff (Cha) +0 (Novice +0)
Climb (Str) +0 (0 ACP, Novice +0)
Craft () (Int) -3 (Novice +0)
Diplomacy (Cha) +0 (Novice +0)
Disable Device* (Dex) — (0 ACP, Novice +0)
Disguise (Cha) +0 (Novice +0)
Escape Artist (Dex) +6 (0 ACP, Expert +1, 1 rank)
Fly (Dex) +5 (0 ACP, Novice +0, +1 size)
Handle Animal* (Cha) — (Novice +0)
Heal (Wis) +0 (Novice +0)
Intimidate (Cha or Str) +2 (Expert +1, 1 rank)
Knowledge* (planes) (Int) — (Skilled +0)
Linguistics* (Int) — (Novice +0)
Lore* (plane of fire) (Int) -1 (Expert +1, 1 rank)
Perform () (Cha) +0 (Novice +0)
Profession* () (Wis) — (Novice +0)
Ride (Dex) +4 (0 ACP, Novice +0)
Sense Motive (Wis) +0 (Skilled +0)
Sleight of Hand* (Dex) +5 (0 ACP, Novice +0, 1 rank)
Spellcraft* (Int) — (Novice +0)
Stealth (Dex) +5 (0 ACP, Skilled +0, +1 size)
Survival (Wis) +1 (Expert +1)
Swim (Str) +0 (0 ACP, Novice +0)
Truespeak* (Int) — (Novice +0)
Use Magic Device* (Cha) — (Novice +0)
    Languages Ignan
    SQ armless, hungerless, legless, sleepless.
    Possessions none.    

Racial Traits


Standard Traits

  • CR: 1 (20 CP)
  • Hit Dice: d10 (1 CP)
  • Alignment: N
  • Type: Fire elementals are outsiders with the air, elemental, and extraplanar subtypes.
  • Size: Fire elementals begin as Small creatures, and thus gain -2 Strength, +2 Dexterity, -1 Constitution, +1 size bonus to attack rolls, -1 size penalty to CMB and CMD, +1 size bonus to DV, +2 size bonus to Fly, +2 size bonus to Stealth, have a space of 1/4 sqr., a reach of 0 ft., and a speed of 20 ft, height is quartered, weight divided by 8. (-4 CP)
  • Speed: Fire elementals have a speed of 20 ft. (8 CP)
  • Ability Score Adjustment: +3 Dexterity, -3 Intelligence, +1 Charisma. (2 CP)

Defense Racial Traits

  • Elemental Immunities: Fire elementals are immune to bleed, fire, paralysis, poison, sleep effects, and stunning. (12 CP)
  • No discernible anatomy: Fire elementals are not subject to critical hits, flanking, and precision damage. (10 CP)
  • Saving Throws: Fire elementals have fast Reflex and Will saving throws. (2 CP)

Feat and Skill Racial Traits

  • Bonus Feats: Fire elementals gain Weapon Focus (natural) as a bonus feat. (2 CP)
  • Class Skills: Fire elementals have the following as class skills: Acrobatics, Escape Artist, Intimidate, Knowledge (planes), Perception, Sense Motive, Stealth, and Survival. (4 CP)
  • Skill Ranks: Fire elementals gain 6 + Intelligence modifier skill ranks per Hit Die. (2 CP)

Offense Racial Traits

  • Base Attack Bonus: Fire elementals have fast base attack bonus progression. (1 CP)
  • Burn (Ex): Fire elementals deal 1 fire damage in addition to damage dealt on a successful slam attack. (10 CP)
  • Slam: Fire elementals have a slam natural attack that deals 1d3 points of damage. At 7th Hit Die, and every 7 HD after, its damage increases by 1 size. (2 CP)

Senses Racial Traits

  • Darkvision: Fire elementals can see perfectly in the dark for up to 60 feet. At 7th Hit Die, and every 7 HD after, this range increases by 30 feet. (2 CP)

Other Racial Traits

  • Armless: Fire elementals have no arms, and cannot hold items or wield weapons without any special abilities. (-10 CP)
  • Gearless: Fire elementals do not possess equipment. (-20 CP)
  • Hungerless: Fire elementals do not need to eat or drink, unless they want to gain any benefits from doing so. (5 CP)
  • Legless: Fire elementals habe no legs. It has a land speed of 5 feet, and cannot be tripped. (-12 CP)
  • Sleepless: Fire elementals do not need to sleep, unless they want to gain any benefits from doing so. However, they still require 8 hours of rest to regain any abilities that have that requirement. (5 CP)
  • Vulnerability: Fire elementals are vulnerable to cold damage. (-2 CP)
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