Elemental, Small Air (CR 1)

This cloud-like creature has dark hollows reminiscent of eyes and a mouth, and a howling wind whips it into ominous shapes.

CR 1: Small Air Elemental
    Genderless air elemental
    N Small outsider (air, elemental, extraplanar)
    Background Nomad
    Init +3; Senses Perception (Wis) +2 (Expert +1, 1 rank)    
Defense
    hp 10 (1d10)
    DV 16, touch 16, flat-footed 12 (+1 defense, +3 Dex, +1 dodge, +1 size)
    Fort +0, Ref +5, Will +2
    Defensive Abilities air mastery
    DR 1/armor (+1 natural)    
    Immune bleed, critical hits, flanking, paralysis, poison, precision damage, sleep effects, stunning, trip            
Offense
    Speed 5 ft., fly 60 ft. (perfect)
    Space 1/2 sqr.; Reach 1/2 sqr.
    Base Atk +1; CMB +3; CMD 14
    Melee slam +6 (1d4+4 [12/8])    
    Special Attacks whirlwind (DC 10, 5 ft.)            
Statistics
    Abilities Str 10, Dex 17, Con 10, Int 4, Wis 11, Cha 7
    Feats Dodge, Enduranceb, Flyby Attackb, Hoverb, Weapon Focus (naturalb), Wingoverb
    Racial Feats Improved Natural Attack (slam)
    Leadership Perks ()
    Skills
Acrobatics (Dex) +5 (0 ACP, Expert +1, 1 rank)
Appraise (Int) -3 (Novice +0)
Artistry (Int) -3 (Novice +0)
Autohypnosis* (Wis) — (Novice +0)
Bluff (Cha) -2 (Novice +0)
Climb (Str) +0 (0 ACP, Novice +0)
Craft () (Int) -3 (Novice +0)
Diplomacy (Cha) -2 (Novice +0)
Disable Device* (Dex) — (0 ACP, Novice +0)
Disguise (Cha) -2 (Novice +0)
Escape Artist (Dex) +3 (0 ACP, Novice +0)
Fly (Dex) +15 (0 ACP, Expert +1, 1 rank, +8 fly, +2 size)
Handle Animal* (Cha) — (Novice +0)
Heal (Wis) +0 (Novice +0)
Intimidate (Cha or Str) +0 (Skilled +0)
Knowledge* (planes) (Int) — (Skilled +0)
Linguistics* (Int) — (Novice +0)
Lore* (plane of air) (Int) -1 (Expert +1, 1 rank)
Perform () (Cha) -2 (Novice +0)
Profession* () (Wis) — (Novice +0)
Ride (Dex) +3 (0 ACP, Novice +0)
Sense Motive (Wis) +0 (Skilled +0)
Sleight of Hand* (Dex) +4 (0 ACP, Novice +0, 1 rank)
Spellcraft* (Int) — (Novice +0)
Stealth (Dex) +6 (0 ACP, Expert +1, 1 rank, +1 size)
Survival (Wis) +1 (Expert +1)
Swim (Str) +0 (0 ACP, Novice +0)
Truespeak* (Int) — (Novice +0)
Use Magic Device* (Cha) — (Novice +0)
    Languages Auran
    SQ armless, hungerless, legless, sleepless.
    Possessions none.    
    Air Mastery (Ex) Attacks targeting the air elemental from other creatures that are currently flying in the air take a penalty to attack and damage rolls equal to the air elemental's total HD.

Racial Traits


Standard Traits

  • CR: 1 (20 CP)
  • Hit Dice: d10 (1 CP)
  • Alignment: N
  • Type: Air elementals are outsiders with the air, elemental, and extraplanar subtypes.
  • Size: Air elementals begin being Small creatures, and thus gain -2 Strength, +2 Dexterity, -1 Constitution, +1 size bonus to attack rolls, -1 size penalty to CMB and CMD, +1 size bonus to DV, +2 size bonus to Fly, +2 size bonus to Stealth, have a space of 1/4 sqr., a reach of 0 ft., and a speed of 20 ft, height is quartered, weight divided by 8. (-4 CP)
  • Speed: Air elementals have a speed of 5 ft., and fly speed of 60 ft. (perfect). (14 CP)
  • Ability Score Adjustment: +3 Dexterity, -3 Intelligence. (0 CP)

Defense Racial Traits

  • Air Mastery (Ex): Attacks targeting the air elemental from other creatures that are currently flying in the air take a penalty to attack and damage rolls equal to the air elemental's total HD. (4 CP)
  • Elemental Immunities: Air elementals are immune to bleed, paralysis, poison, sleep effects, and stunning. (8 CP)
  • Natural Armor: Air elementals gain a natural armor bonus equal to their total Hit Dice. (2 CP)
  • No discernible anatomy: Air elementals are not subject to critical hits, flanking, and precision damage. (10 CP)
  • Saving Throws: Air elementals have good Reflex and Will saving throws. (2 CP)

Feat and Skill Racial Traits

  • Bonus Feats: Air elementals gain Flyby Attack, Hover, Weapon Focus (natural), and Wingover as bonus feats. (8 CP)
  • Class Skills: Air elementals have the following as class skills: Acrobatics, Fly, Intimidate, Knowledge (planes), Perception, Sense Motive, Stealth, and Survival. (4 CP)
  • Skill Ranks: Air elementals gain 6 + Intelligence modifier skill ranks per Hit Die. (2 CP)

Offense Racial Traits

  • Base Attack Bonus: Air elementals have fast base attack bonus progression. (1 CP)
  • Slam: Air elementals have a slam natural attack that deals 1d3 points of damage. At 7th Hit Die, and every 7 HD after, its damage increases by 1 size. (2 CP)
  • Whirlwind: Air elementals have the whirlwind special ability. (4 CP)

Senses Racial Traits

  • Darkvision: Air elementals can see perfectly in the dark for up to 60 feet. At 7th Hit Die, and every 7 HD after, this range increases by 30 feet. (2 CP)

Other Racial Traits

  • Armless: Air elementals have no arms, and cannot hold items or wield weapons without any special abilities. (-10 CP)
  • Gearless: Air elementals do not possess equipment. (-20 CP)
  • Hungerless: Air elementals do not need to eat or drink, unless they want to gain any benefits from doing so. (5 CP)
  • Legless: Air elementals have no legs. It has a land speed of 5 feet, and cannot be tripped. (-12 CP)
  • Sleepless: Air elementals do not need to sleep, unless they want to gain any benefits from doing so. However, they still requires 8 hours of rest to regain any abilities that have that requirement. (5 CP)
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