Eagle (CR 1/2)

This magnificent bird of prey has dark feathers save for those on its head, which are pure white.

CR 1/2: Eagle
    Any eagle
    N Small animal    
    Init +1; Senses Perception (Wis) +1 (Skilled +0)    
Defense
    hp 4 (0d8)
    DV 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
    Fort +0, Ref +1, Will +1    
    DR 0/armor                    
Offense
    Speed 10 ft., fly 80 ft. (average)
    Space 1/2 sqr.; Reach 0 ft.
    Base Atk +0; CMB -3; CMD 7
    Melee bite -1 (1d4-2 [6/2]), 2 talons -1 (1d3-2 [4/1])                     
Statistics
    Abilities Str 4, Dex 13, Con 11, Int 2, Wis 13, Cha 7            
    Skills
Acrobatics (Dex) +1 (0 ACP, Skilled +0)
Appraise (Int) -4 (Novice +0)
Artistry (Int) -4 (Novice +0)
Autohypnosis* (Wis) — (Novice +0)
Bluff (Cha) -2 (Novice +0)
Climb (Str) -3 (0 ACP, Novice +0)
Craft () (Int) -4 (Novice +0)
Diplomacy (Cha) -2 (Novice +0)
Disable Device* (Dex) — (0 ACP, Novice +0)
Disguise (Cha) -2 (Novice +0)
Escape Artist (Dex) +1 (0 ACP, Novice +0)
Fly (Dex) +3 (0 ACP, Skilled +0, +2 size)
Handle Animal* (Cha) — (Novice +0)
Heal (Wis) +1 (Novice +0)
Intimidate (Cha or Str) +0 (Novice +0)
Knowledge* () (Int) — (Novice +0)
Linguistics* (Int) — (Novice +0)
Lore* (Int) — (Novice +0)
Perform () (Cha) -2 (Novice +0)
Profession* () (Wis) — (Novice +0)
Ride (Dex) +1 (0 ACP, Novice +0)
Sense Motive (Wis) +1 (Novice +0)
Sleight of Hand* (Dex) — (0 ACP, Novice +0)
Spellcraft* (Int) — (Novice +0)
Stealth (Dex) +5 (0 ACP, Skilled +0, +4 size)
Survival (Wis) +1 (Skilled +0)
Swim (Str) -3 (0 ACP, Novice +0)
Truespeak* (Int) — (Novice +0)
Use Magic Device* (Cha) — (Novice +0)        
    Possessions 85 gp worth of treasure.    

Racial Traits


Standard Traits

  • CR: 1/2 (18 CP)
  • Hit Dice: d8 (0 CP)
  • Alignment: N
  • Type: Eagles are animals.
  • Size: Eagles are Small animals, gaining -2 Strength, +2 Dexterity, -1 Constitution, +1 size bonus to attack rolls, -1 size penalty to CMB and CMD, +1 size bonus to DV, +2 size bonus to Fly, +4 size bonus to Stealth, creature's space and reach decreases by 5 ft., and speed by 10 ft, height is halved, weight divided by 8. (-2 CP)
  • Speed: Eagles have a base speed of 10 ft, and a fly speed of 80 ft. (average). (8 CP)
  • Ability Score Adjustment: -5 Strength, -5 Intelligence, +2 Wisdom (-6 CP)

Defense Racial Traits

  • Saving Throws: Eagles have good Fortitude and Reflex saving throws. (4 CP)

Feat and Skill Racial Traits

  • Class Skills: Eagles have the following as class skills: Acrobatics, Fly, Perception, Stealth, and Survival. (5 CP)
  • Keen Senses: Eagles gain a racial bopnus to Perception checks equal to their total Hit Dice. (2 CP)
  • Skill Ranks: Eagles gain 2 + Intelligence modifier skill ranks per Hit Die. (0 CP)

Offense Racial Traits

  • Base Attack Bonus: Eagles have medium base attack bonus progression. (0 CP)
  • Bite: Eagles have a bite natural attacks that deal 1d4 points of damage. At 7th Hit Die, and every 7 HD after, the bite's damage increases by 1 size. (2 CP)
  • Talons: Eagles have 2 talon natural attacks that deal 1d3 points of damage each. At 7th Hit Die, and every 7 HD after, their damage increases by 1 size. (4 CP)

Senses Racial Traits

  • Low-Light Vision: Eagles can see twice as far as humans in conditions of dim light. At 7th Hit Die, they can see three times as far, four times as far at 14th HD, and so on every 7 HD after. (1 CP)

Other Racial Traits

  • Armless: Eagles have no arms, and cannot hold items or wield weapons without any special abilities. (-2 CP)
  • Wings: Eagles have a pair of wings. They take no damage from falling (as if subject to a constant non-magical feather fall spell). While in midair, they can move up to 5 feet in any horizontal direction for every 1 foot it falls, at a speed of 60 feet per round. If subjected to a strong wind or any other effect that causes a creature with wings to rise, they can take advantage of the updraft to increase the distance they can glide. (2 CP)
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