Dog (1/3)

A four-legged, furry creature with a tail, measuring about two feet in length and between one and two feet high.

CR 1/3: Dog
    Any dog
    N animal (canine)    
    Init +1; Senses low-light vision, scent; Perception (Wis) +0 (Skilled +0)    
Defense
    hp 3 (-1d8+1)
    DV 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
    Fort +1, Ref +1, Will +0    
    DR 0/armor                    
Offense
    Speed 30 ft.
    Space 1/2 sqr.; Reach 0 ft.
    Base Atk +0; CMB -4; CMD 6 (10 vs. trip)
    Melee bite -2 (1d4-3 [5/1])                     
Statistics
    Abilities Str 2, Dex 13, Con 12, Int 2, Wis 11, Cha 7            
    Skills
Acrobatics (Dex) +1 (0 ACP, Novice +0)
Appraise (Int) -4 (Novice +0)
Artistry (Int) -4 (Novice +0)
Autohypnosis* (Wis) — (Novice +0)
Bluff (Cha) -2 (Novice +0)
Climb (Str) -4 (0 ACP, Novice +0)
Craft () (Int) -4 (Novice +0)
Diplomacy (Cha) -2 (Novice +0)
Disable Device* (Dex) — (0 ACP, Novice +0)
Disguise (Cha) -2 (Novice +0)
Escape Artist (Dex) +1 (0 ACP, Novice +0)
Fly (Dex) +3 (0 ACP, Novice +0, +2 size)
Handle Animal* (Cha) — (Novice +0)
Heal (Wis) +0 (Novice +0)
Intimidate (Cha or Str) -2 (Novice +0)
Knowledge* () (Int) — (Novice +0)
Linguistics* (Int) — (Novice +0)
Lore* (Int) — (Novice +0)
Perform () (Cha) -2 (Novice +0)
Profession* () (Wis) — (Novice +0)
Ride (Dex) +1 (0 ACP, Novice +0)
Sense Motive (Wis) +0 (Novice +0)
Sleight of Hand* (Dex) — (0 ACP, Novice +0)
Spellcraft* (Int) — (Novice +0)
Stealth (Dex) +5 (0 ACP, Novice +0, +4 size)
Survival (Wis) +0 (Skilled +0)
Swim (Str) -4 (0 ACP, Skilled +0)
Truespeak* (Int) — (Novice +0)
Use Magic Device* (Cha) — (Novice +0)        
    Possessions 28.33 gol worth of treasure.    

Racial Traits


Standard Traits

  • CR: 1/3 (4 CP total)
  • Hit Dice: -1d8 (0 CP)
  • Alignment: N
  • Type: Dogs are animals with the canine subtype.
  • Size: Dogs are Small creatures, and thus gain -2 Strength, +2 Dexterity, -1 Constitution, +1 size bonus to attack rolls, -1 size penalty to CMB and CMD, +1 size bonus to DV, +2 size bonus to Fly, +4 size bonus to Stealth, creature's space and reach decreases by 5 ft., and speed by 10 ft, height is quartered, weight divided by 8. (-2 CP)
  • Speed: Dogs have a base speed of 30 feet.
  • Ability Score Adjustment: -7 Strength, +2 Consitution, -5 Intelligence. (-8 CP)

Defense Racial Traits

  • Four-Legged: Dogs have four legs, granting a +4 bonus to CMD against trip maneuvers, and increasing its base speed by 10 feet (already calculated in the dog's speed above). (2 CP)
  • Saving Throws: Dogs have good Fortitude and Reflex saving throws. (4 CP)

Feat and Skill Racial Traits

  • Class Skills: Dogs have the following as class skills: Perception, Survival, and Swim. (3 CP)
  • Skill Ranks: Dogs gain 2 + Intelligence modifier skill ranks per Hit Die. (0 CP)
  • Tail: Dogs have a tail, which grants a +1 bonus to Acrobatics checks. (1 CP)

Offense Racial Traits

  • Base Attack Bonus: Dogs have medium base attack bonus progression. (0 CP)
  • Bite: Dogs have a bite natural attacks that deal 1d4 points of damage each. At 7th Hit Die, and every 7 HD after, the bite's damage increases by 1 size. (2 CP)

Senses Racial Traits

  • Low-Light Vision: Dogs can see twice as far as humans in conditions of dim light. At 7th Hit Die, they can see three times as far, four times as far at 14th HD, and so on every 7 HD after. (1 CP)
  • Scent: Dogs have the scent ability. (3 CP)

Other Racial Traits

  • Armless: Dogs have no arms, and cannot hold items or wield weapons without any special abilities. (-2 CP)
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