Cleaver Centipede, Ogre (CR 2)

An elongated creature whose five-foot long body is composed of a series of segments, each with a pair of legs, numbering around fifty in total. Its round, flattened head sport a pair of antennae, a pair of elongated mandibles, and two pairs of maxillae, while its body ends in a forked tail.

CR 2: Cleaver Centipede, Ogre
    Any giant (x4) cleaver centipede
    N Huge vermin
    Background Hunter
    Init +0; Senses blindsight 30 ft.; Perception (Wis) +4 (Expert +2)    
Defense
    hp 78 (2d8+62)
    DV 9, touch 9, flat-footed 9 (+1 defense, +0 Dex, -2 size)
    Fort +12, Ref +2, Will +2    
    DR 4/armor (+2 natural [+2 inherent])    
    Immune mind-affecting            
Offense
    Speed 70 ft., burrow 70 ft., climb 35 ft.
    Space 15 ft.; Reach 15 ft.
    Base Atk +1; CMB +13 (grapple +17); CMD 23 (cannot be tripped)
    Melee bite +10 (3d4+15 [39/27] plus poison and grab), slam +10 (2d4+15 [31/23])    
    Special Attacks constrict (3d4+15), poison (DC 20), trample (2d4+15)            
Statistics
    Abilities Str 31, Dex 11, Con 29, Int 1, Wis 15, Cha 1
    Feats Big Game Hunterb, Muscular Reflexes, Stealthyb^6, Toughnessb^^ (x4), Weapon Focus (natural)
    Racial Feats Improved Natural Armor    
    Skills
Acrobatics (Dex) +2 (0 ACP, Expert +2)
Appraise (Int) — (Novice +0)
Artistry (Int) — (Novice +0)
Autohypnosis* (Wis) — (Novice +0)
Bluff (Cha) — (Novice +0)
Climb (Str) +19 (0 ACP, Skilled +1, +8 racial)
Craft () (Int) — (Novice +0)
Diplomacy (Cha) — (Novice +0)
Disable Device* (Dex) — (0 ACP, Novice +0)
Disguise (Cha) — (Novice +0)
Escape Artist (Dex) +3 (0 ACP, Skilled +1, +2 feat)
Fly (Dex) — (0 ACP, Novice +0, -4 size)
Handle Animal* (Cha) -2 (Novice +0, 2 ranksbg)
Heal (Wis) +2 (Novice +0)
Intimidate (Cha or Str) +10 (Novice +0)
Knowledge* () (Int) — (Novice +0)
Linguistics* (Int) — (Novice +0)
Lore* (Int) — (Novice +0)
Perform () (Cha) — (Novice +0)
Profession* () (Wis) — (Novice +0)
Ride (Dex) +0 (0 ACP, Novice +0)
Sense Motive (Wis) +2 (Novice +0)
Sleight of Hand* (Dex) — (0 ACP, Novice +0)
Spellcraft* (Int) — (Novice +0)
Stealth (Dex) +6 (0 ACP, Expertc +2, 2 ranks, +2 feat)
Survival (Wis) +4 (Expertbg +2)
Swim (Str) +10 (0 ACP, Novice +0)
Truespeak* (Int) — (Novice +0)
Use Magic Device* (Cha) — (Novice +0)    
    SQ compression
    Possessions None.    
    Cleaver Centipede Poison (Ex) injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d3 Dexterity damage; cure 1 save.

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