An elongated creature whose five-foot long body is composed of a series of segments, each with a pair of legs, numbering around fifty in total. Its round, flattened head sport a pair of antennae, a pair of elongated mandibles, and two pairs of maxillae, while its body ends in a forked tail.
CR 2: Cleaver Centipede, Ogre |
Any giant (x4) cleaver centipede N Huge vermin Background Hunter Init +0; Senses blindsight 30 ft.; Perception (Wis) +4 (Expert +2) |
Defense |
hp 78 (2d8+62) DV 9, touch 9, flat-footed 9 (+1 defense, +0 Dex, -2 size) Fort +12, Ref +2, Will +2 DR 4/armor (+2 natural [+2 inherent]) Immune mind-affecting |
Offense |
Speed 70 ft., burrow 70 ft., climb 35 ft. Space 15 ft.; Reach 15 ft. Base Atk +1; CMB +13 (grapple +17); CMD 23 (cannot be tripped) Melee bite +10 (3d4+15 [39/27] plus poison and grab), slam +10 (2d4+15 [31/23]) Special Attacks constrict (3d4+15), poison (DC 20), trample (2d4+15) |
Statistics |
Abilities Str 31, Dex 11, Con 29, Int 1, Wis 15, Cha 1 Feats Big Game Hunterb, Muscular Reflexes, Stealthyb^6, Toughnessb^^ (x4), Weapon Focus (natural) Racial Feats Improved Natural Armor Skills Acrobatics (Dex) +2 (0 ACP, Expert +2) Appraise (Int) — (Novice +0) Artistry (Int) — (Novice +0) Autohypnosis* (Wis) — (Novice +0) Bluff (Cha) — (Novice +0) Climb (Str) +19 (0 ACP, Skilled +1, +8 racial) Craft () (Int) — (Novice +0) Diplomacy (Cha) — (Novice +0) Disable Device* (Dex) — (0 ACP, Novice +0) Disguise (Cha) — (Novice +0) Escape Artist (Dex) +3 (0 ACP, Skilled +1, +2 feat) Fly (Dex) — (0 ACP, Novice +0, -4 size) Handle Animal* (Cha) -2 (Novice +0, 2 ranksbg) Heal (Wis) +2 (Novice +0) Intimidate (Cha or Str) +10 (Novice +0) Knowledge* () (Int) — (Novice +0) Linguistics* (Int) — (Novice +0) Lore* (Int) — (Novice +0) Perform () (Cha) — (Novice +0) Profession* () (Wis) — (Novice +0) Ride (Dex) +0 (0 ACP, Novice +0) Sense Motive (Wis) +2 (Novice +0) Sleight of Hand* (Dex) — (0 ACP, Novice +0) Spellcraft* (Int) — (Novice +0) Stealth (Dex) +6 (0 ACP, Expertc +2, 2 ranks, +2 feat) Survival (Wis) +4 (Expertbg +2) Swim (Str) +10 (0 ACP, Novice +0) Truespeak* (Int) — (Novice +0) Use Magic Device* (Cha) — (Novice +0) SQ compression Possessions None. |
Cleaver Centipede Poison (Ex) injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d3 Dexterity damage; cure 1 save. |