Cat (CR 1/3)

A four-legged, furry creature measuring about a foot in length and a foot high, with a tail, and slender body, and a set of whiskers on its face.

CR 1/3: Cat
    Any cat
    N animal (feline)    
    Init +2; Senses low-light vision, scent; Perception (Wis) +0 (Skilled +0)    
Defense
    hp 2 (-1d8-1)
    DV 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
    Fort -1, Ref +2, Will +0    
    DR 0/armor                    
Offense
    Speed 20 ft.
    Space 1/4 sqr.; Reach 0 ft.
    Base Atk +0; CMB -5; CMD 5 (9 vs. trip)
    Melee bite -1 (1d3-2 [4/1]), 2 claws -1 (1d2-2 [2/0])                     
Statistics
    Abilities Str 1/2, Dex 15, Con 8, Int 2, Wis 11, Cha 7            
    Skills
Acrobatics (Dex) +3 (0 ACP, Skilled +0, +1 bonus)
Appraise (Int) -4 (Novice +0)
Artistry (Int) -4 (Novice +0)
Autohypnosis* (Wis) — (Novice +0)
Bluff (Cha) -2 (Novice +0)
Climb (Str) -5 (0 ACP, Skilled +0)
Craft () (Int) -4 (Novice +0)
Diplomacy (Cha) -2 (Novice +0)
Disable Device* (Dex) — (0 ACP, Novice +0)
Disguise (Cha) -2 (Novice +0)
Escape Artist (Dex) +2 (0 ACP, Novice +0)
Fly (Dex) +6 (0 ACP, Novice +0, +4 size)
Handle Animal* (Cha) — (Novice +0)
Heal (Wis) +0 (Novice +0)
Intimidate (Cha or Str) -2 (Novice +0)
Knowledge* () (Int) — (Novice +0)
Linguistics* (Int) — (Novice +0)
Lore* (Int) — (Novice +0)
Perform () (Cha) -2 (Novice +0)
Profession* () (Wis) — (Novice +0)
Ride (Dex) +2 (0 ACP, Novice +0)
Sense Motive (Wis) +0 (Novice +0)
Sleight of Hand* (Dex) — (0 ACP, Novice +0)
Spellcraft* (Int) — (Novice +0)
Stealth (Dex) +10 (0 ACP, Skilled +0, +8 size)
Survival (Wis) +0 (Novice +0)
Swim (Str) -5 (0 ACP, Novice +0)
Truespeak* (Int) — (Novice +0)
Use Magic Device* (Cha) — (Novice +0)        
    Possessions 28.33 gol worth of treasure.    

Racial Traits


Standard Traits

  • CR: 1/3 (3 CP total)
  • Hit Dice: -1d8 (0 CP)
  • Alignment: N
  • Type: Cats are animals with the feline subtype.
  • Size: Cats are Tiny creatures, and thus gain -4 Strength, +4 Dexterity, -2 Constitution, +2 size bonus to attack rolls, -2 size penalty to CMB and CMD, +2 size bonus to DV, +4 size bonus to Fly, +8 size bonus to Stealth, creature's space and reach decreases by 10 ft., and speed by 20 ft, height is quartered, weight divided by 64. (-4 CP)
  • Speed: Cats have a base speed of 20 feet.
  • Ability Score Adjustment: -8 Strength, -1 Constitution, -5 Intelligence. (-14 CP)

Defense Racial Traits

  • Four-Legged: Cats have four legs, granting a +4 bonus to CMD against trip maneuvers, and increasing its base speed by 10 feet (already calculated in the cat's speed above). (2 CP)
  • Saving Throws: Cats have good Fortitude and Reflex saving throws. (4 CP)

Feat and Skill Racial Traits

  • Class Skills: Cats have the following as class skills: Acrobatics, Climb, Perception, and Stealth. (4 CP)
  • Natural Climbers: Cats gain a racial bonus to Climb checks equal to their total Hit Dice. (2 CP)
  • Skill Ranks: Cats gain 2 + Intelligence modifier skill ranks per Hit Die. (0 CP)
  • Tail: Cats have a tail, which grants a +1 bonus to Acrobatics checks. (1 CP)

Offense Racial Traits

  • Base Attack Bonus: Cats have medium base attack bonus progression. (0 CP)
  • Bite: Cats have a bite natural attacks that deal 1d3 points of damage each. At 7th Hit Die, and every 7 HD after, the bite's damage increases by 1 size. (2 CP)
  • Claws: Cats have 2 claw natural attacks that deal 1d2 points of damage each. At 7th Hit Die, and every 7 HD after, the damage of the claws increases by 1 size. (4 CP)

Senses Racial Traits

  • Low-Light Vision: Cats can see twice as far as humans in conditions of dim light. At 7th Hit Die, they can see three times as far, four times as far at 14th HD, and so on every 7 HD after. (1 CP)
  • Scent: Cats have the scent ability. (3 CP)

Other Racial Traits

  • Armless: Cats have no arms, and cannot hold items or wield weapons without any special abilities. (-2 CP)
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