Boar (CR 1)

This ill-tempered beast’s tiny, bloodshot eyes glare angrily above a mouth filled with sharp tusks.

CR 1: Boar
    Any boar
    N Medium animal    
    Init +0; Senses low-light vision, scent; Perception (Wis) +1 (Skilled +0)    
Defense
    hp 19 (1d8+11)
    DV 10, touch 10, flat-footed 10 (@@)
    Fort +6, Ref +2, Will +1
    Defensive Abilities ferocity
    DR 2/armor (+1 natural [+1 inherent])                    
Offense
    Speed 40 ft.
    Space 5 ft.; Reach 5 ft.
    Base Atk +0; CMB +4; CMD 14 (18 vs. trip)
    Melee gore +4 (1d6+6 [18/12])                     
Statistics
    Abilities Str 18, Dex 11, Con 18, Int 2, Wis 13, Cha 4
    Feats Toughness
    Racial Feats Improved Natural Armor    
    Skills
Acrobatics (Dex) +0 (0 ACP, Novice +0)
Appraise (Int) -4 (Novice +0)
Artistry (Int) -4 (Novice +0)
Autohypnosis* (Wis) — (Novice +0)
Bluff (Cha) -3 (Novice +0)
Climb (Str) +4 (0 ACP, Skilled +0)
Craft () (Int) -4 (Novice +0)
Diplomacy (Cha) -3 (Novice +0)
Disable Device* (Dex) — (0 ACP, Novice +0)
Disguise (Cha) -3 (Novice +0)
Escape Artist (Dex) +0 (0 ACP, Novice +0)
Fly (Dex) +0 (0 ACP, Novice +0)
Handle Animal* (Cha) — (Novice +0)
Heal (Wis) +1 (Novice +0)
Intimidate (Cha or Str) +4 (Skilled +0)
Knowledge* () (Int) — (Novice +0)
Linguistics* (Int) — (Novice +0)
Lore* (Int) — (Novice +0)
Perform () (Cha) -3 (Novice +0)
Profession* () (Wis) — (Novice +0)
Ride (Dex) +0 (0 ACP, Novice +0)
Sense Motive (Wis) +1 (Novice +0)
Sleight of Hand* (Dex) — (0 ACP, Novice +0)
Spellcraft* (Int) — (Novice +0)
Stealth (Dex) +0 (0 ACP, Skilled +0)
Survival (Wis) +1 (Skilled +0)
Swim (Str) +4 (0 ACP, Skilled +0)
Truespeak* (Int) — (Novice +0)
Use Magic Device* (Cha) — (Novice +0)
    Languages None    
    Possessions 85 gp worth of treasure.    

Racial Traits


Standard Traits

  • CR: 1 (39 CP)
  • Hit Dice: d8 (0 CP)
  • Alignment: N
  • Type: Boars are animals.
  • Size: Boars are Medium creatures and thus receive no bonuses or penalties due to their size. (0 CP)
  • Speed: Boars have a base speed of 40 ft. (0 CP)
  • Ability Score Adjustment: +6 Strength, -5 Intelligence, +6 Constitution, +2 Wisdom, -3 Charisma. (20 CP)

Defense Racial Traits

  • Ferocity: If the hit points of the creature fall below to its negative Constitution score or lower, but it is not yet dead, it can continue to fight. If it does, it is disabled. It still dies when its hit points reach a negative amount equal to twice its Constitution score. (1 CP)
  • Four-Legged: Boars have two pairs of legs, gaining a +4 bonus to CMD vs. trip, and increasing their base speed by 10 feet (already calculated in the wolf's speed above). (2 CP)
  • Natural Armor: Boars have a natural armor bonus equal to their total Hit Dice. (2 CP)
  • Saving Throws: Boars have good Fortitude and Reflex saving throw bonuses. (4 CP)

Feat and Skill Racial Traits

  • Class Skills: Boars gain the following as class skills: Climb, Intimidate, Perception, Stealth, Survival, and Swim. (6 CP)
  • Skill Ranks: Boars gain 2 + Intelligence modifier skill ranks per Hit Die. (0 CP)

Offense Racial Traits

  • Base Attack Bonus: Boars have medium base attack bonus progression. (0 CP)
  • Gore: Boars have a gore natural attack that deals 1d6 points of damage. At 7th Hit Dice, and every 7 HD after, the gore's damage increases by 1 size. (2 CP)

Senses Racial Traits

  • Low-Light Vision: Boars can see twice as far as humans in conditions of dim light. At 7th Hit Die, they can see three times as far, four times as far at 14th HD, and so on every 7 HD after. (1 CP)
  • Scent: Boars have the scent ability. (3 CP)

Other Racial Traits

  • Armless: Boars do not have arms or hands. (-2 CP)
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