Slicer Beetle (CR 1/4)
Table of Contents
- Slicer Beetle, Giant (CR 1/2)
- Slicer Beetle, Ogre (CR 2)
- Slicer Beetle, Goliath (CR 4)
- bestiary:beetle-slicer-colossus
- bestiary:beetle-slicer-titanic
- bestiary:beetle-slicer-swarm
This heavily carapaced insect about three to four inches long has six legs and a pair of powerful forward mandibles.
CR 1/4: Slicer Beetle |
Any slicer beetle N Fine vermin Background Hunter Init +5; Senses low-light vision, tremorsense 30 ft.; Perception (Wis) +2 (Skilled +0, +2 feat) |
Defense |
hp 1 (-2d8-5) DV 21, touch 21, flat-footed 16 (-2 defense, +5 Dex, +8 size) Fort -1, Ref +6, Will -1 DR 0/armor (+0 natural) Immune mind-affecting |
Offense |
Speed 10 ft., burrow 10 ft., fly 2 acts/sqr. (poor) Space 1/256 sqr.; Reach 0 ft. Base Atk -2; CMB -9 (grapple -5); CMD 1 (9 vs. trip) Melee bite +7 (1+4 [6/5] plus grab]) Special Attacks acid spray (cone 0 ft., 1 acid damage, Reflex DC 7 half, 1d4 rds.) |
Statistics |
Abilities Str 3, Dex 21, Con 7, Int 1, Wis 11, Cha 1 Feats Acrobaticb, Alertnessb, Big Game Hunterb, Stealthyb Skills Acrobatics (Dex) +7 (0 ACP, Skilled +0, +2 feat) Appraise (Int) — (Novice +0) Artistry (Int) — (Novice +0) Autohypnosis* (Wis) — (Novice +0) Bluff (Cha) — (Novice +0) Climb (Str) -3 (0 ACP, Skilled +0) Craft () (Int) — (Novice +0) Diplomacy (Cha) — (Novice +0) Disable Device* (Dex) — (0 ACP, Novice +0) Disguise (Cha) — (Novice +0) Escape Artist (Dex) +7 (0 ACP, Skilled +0, +2 feat) Fly (Dex) +11 (0 ACP, Skilled +0, +2 feat, -4 fly, +8 size) Handle Animal* (Cha) — (Novice +0) Heal (Wis) +0 (Novice +0) Intimidate (Cha or Str) -3 (Novice +0) Knowledge* () (Int) — (Novice +0) Linguistics* (Int) — (Novice +0) Lore* (Int) — (Novice +0) Perform () (Cha) — (Novice +0) Profession* () (Wis) — (Novice +0) Ride (Dex) +5 (0 ACP, Novice +0) Sense Motive (Wis) +2 (Novice +0, +2 feat) Sleight of Hand* (Dex) — (0 ACP, Novice +0) Spellcraft* (Int) — (Novice +0) Stealth (Dex) +15 (0 ACP, Skilled +0, +2 feat, +8 size) Survival (Wis) +0 (Expertbg +0) Swim (Str) -3 (0 ACP, Skilled +0) Truespeak* (Int) — (Novice +0) Use Magic Device* (Cha) — (Novice +0) Possessions None. |
Racial Traits
Standard Traits
- CR: 1/4 (-39 CP total)
- Hit Dice: Slicer beetles have -1 Hit Dice (d8). (0 CP)
- Alignment: N
- Type: Slicer beetles are Vermin.
- Size: Slicer beetles are Fine creatures, and gain -8 Strength, +8 Dexterity, -4 Constitution, +8 size bonus to attack rolls, -8 size penalty to CMB and CMD, +4 size bonus to DV, +8 size bonus to Fly, +8 size bonus to Stealth, a space of 1/256 sqr., a reach of 0 ft., and a speed of 2 acts/sqr. (-16 CP)
- Speed: Slicer beetles have a base speed of 10 feet, a burrow speed of 10 feet, and a fly speed of 2 acts/sqr. (poor). (6 CP)
- Ability Score Adjustment: -6 Intelligence, -6 Charisma. (-24 CP)
Defense Racial Traits
- Natural Armor: Slicer beetles have a natural armor bonus equal to their total Hit Dice. (2 CP)
- Saving Throws: Slicer beetles have good Fortitude and Reflex saves. (4 CP)
- Vermin Mind: Slicer beetles are immune to mind-affecting effects and spells. (3 CP)
Feat and Skill Racial Traits
- Bonus Feats: Slicer beetles gain Acrobatic, Alertness, and Stealthy as bonus feats. (6 CP)
- Class Skills: Slicer beetles gain the following as class skills: Acrobatics, Climb, Escape Artist, Fly, Perception, Stealth, Survival, Swim. (4 CP)
- Skill Ranks: Slicer beetles gain 2 + Intelligence modifier skill ranks per Hit Die. (0 CP)
- Vermin Skills: Slicer beetles cannot use, nor put ranks and proficiency increases, the following skills: Appraise, Artistry, Autohypnosis, Bluff, Craft, Diplomacy, Disable Device, Disguise, Knowledge, Linguistics, Lore, Perform, Profession, Ride, Sleight of Hand, Spellcraft, Truespeak, Use Magic Device. (-72 CP)
Offense Racial Traits
- Base Attack Bonus: Slicer beetles have medium base attack bonus progression. (0 CP)
- Bite: Slicer beetles have a bite natural attack that deals 1 point of damage. At 7th Hit Die, and every 7 HD after, the bite's damage increases by 1 size. (2 CP)
- Acid Spray: Slicer beetles can shoot a spray of acid from their abdomen a number of times per day equal to their total Hit Dice + their Constitution modifier (minimum 1), and must wait 1d4 rounds between each use. This special attack inflicts 1 acid damage in a cone equal to twice the creature's reach. Targets can make a Reflex save to halve the damage; the DC is Constitution-based. (20 CP)
- Grab: Slicer beetles' bite attack has the grab ability. (4 CP)
Senses Racial Traits
- Low-Light Vision: Slicer beetles can see twice as far as humans in conditions of dim light. At 7th Hit Die, they can see three times as far, four times as far at 14th HD, and so on every 7 HD after. (1 CP)
- Tremorsense: Slicer beetles are sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground within 30 feet. At 7th Hit Die, and every 7 HD after, the range increases by 30 feet. (3 CP)
Other Racial Traits
- Legs: Slicer beetles have 3 pairs of legs, gaining a +8 bonus to CMD vs. trip. (16 CP)
- Wings: Slicer beetles have a pair of wings. They take no damage from falling (as if subject to a constant non-magical feather fall spell). While in midair, they can move up to 5 feet in any horizontal direction for every 1 foot it falls, at a speed of 60 feet per round. They cannot gain height with these wings alone; it merely coasts in other directions as it falls. If subjected to a strong wind or any other effect that causes a creature with wings to rise, it can take advantage of the updraft to increase the distance it can glide. (2 CP)
page revision: 1, last edited: 28 Dec 2022 04:32